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Found 106 Skills
Build reusable, maintainable UI components following modern design patterns. Use when creating component libraries, implementing design systems, or building scalable frontend architectures. Handles React patterns, composition, prop design, TypeScript, and component best practices.
Java 编码最佳实践与设计模式
Surgical code refactoring to improve maintainability without changing behavior. Covers extracting functions, renaming variables, breaking down god functions, improving type safety, eliminating code smells, and applying design patterns. Less drastic than repo-rebuilder; use for gradual improvements.
SOLID principles, design patterns, DRY, KISS, and clean code fundamentals. Use when reviewing architecture, checking code quality, refactoring, or discussing design decisions. Triggers on "review architecture", "check code quality", "SOLID principles", "design patterns", or "clean code".
Use when authoring TypeScript libraries - covers project setup, package exports, build tooling (tsdown/unbuild), API design patterns, type inference tricks, testing, and release workflows. Patterns extracted from 20+ high-quality ecosystem libraries.
Design patterns for building autonomous coding agents. Covers tool integration, permission systems, browser automation, and human-in-the-loop workflows. Use when building AI agents, designing tool APIs, implementing permission systems, or creating autonomous coding assistants.
Design system skills for modern Apple platform UI including Liquid Glass, animations, and visual design patterns. Use when implementing new design language features.
Curated collection of award-winning websites organized by pattern and technique. Use when asked about: inspiration, examples, Awwwards, FWA, reference sites, what do top sites look like, or when researching how leading studios approach specific patterns.
Game code architecture, design patterns, scalable systems, and maintainable code structure for complex games.
Apply Gang of Four and related design patterns in JavaScript and TypeScript. Use when implementing creational, structural, or behavioral patterns, or when the user mentions factories, builder, prototype, flyweight, singleton, object pool, adapter, wrapper, decorator, proxy, bridge, composite, facade, chain of responsibility, command, interpreter, iterator, mediator, memento, EventEmitter, EventTarget, state, strategy, template method, visitor, revealing constructor, actor, service locator, or any other pattern.
Function design patterns emphasizing single responsibility and clarity.
Expert-level system design, architecture patterns, scalability, and distributed systems