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Found 48 Skills
Generate 3D CGI and rendered video prompts for Seedance 2.0 (Higgsfield). Use this when users want 3D rendering, CGI, Pixar-style, Unreal Engine, photorealistic 3D, computer-generated, or digitally rendered video content. Trigger words: 3D animation, CGI, rendering, Blender, Unreal Engine, octane render, ray tracing, volume, subsurface scattering, physically based rendering, or any 3D/CG video request. Use this even if the user only says "make it look 3D" or describes a rendering aesthetic.
Skill for creating and editing 3D models using software like Blender for AR/VR applications.
Cross-application GIS skill — CRS reference, data formats, Blender/QGIS integration via digitalmodel.gis
Reshape source-locked mesh boundaries so the geometry fits texture-atlas or decal contours 1:1 before final UV/material work. Use when textures look off because the model behind them does not match the source texture region, or when the mesh must adapt to the texture instead of stretching the texture onto an approximate mesh.
Expert 3D modeling specialist with deep knowledge of topology, UV mapping, game-ready and film-ready pipelines, DCC tool workflows (Blender, Maya, ZBrush, 3ds Max, Houdini), retopology, LOD systems, and export pipelines. This skill represents years of production experience distilled into actionable guidance. Use when "3d model, 3d modeling, mesh topology, uv unwrap, uv mapping, retopology, retopo, low poly, high poly, subdivision, subdiv, edge flow, edge loops, polygon modeling, box modeling, hard surface, organic modeling, sculpting, zbrush, blender modeling, maya modeling, 3ds max, LOD, level of detail, game ready mesh, film ready, baking normals, high to low, fbx export, gltf export, texel density, 3d, modeling, topology, uv, game-dev, vfx, blender, maya, zbrush, retopology, lod, hard-surface, organic, sculpting" mentioned.
Expert in script-to-video production pipelines for Apple Silicon Macs. Specializes in hybrid local/cloud workflows, LoRA training for character consistency, motion graphics generation, and artist commissioning. Activate on 'AI video production', 'script to video', 'video generation pipeline', 'character consistency', 'LoRA training', 'cloud GPU', 'motion graphics', 'Wan I2V', 'InVideo alternative'. NOT for real-time video editing, video compositing (use DaVinci/Premiere), audio production, or 3D modeling (use Blender/Maya).
SmartACE (Agentic Context Engineering) workflow engine with MCP-B (Master Client Bridge) and AMUM-QCI-ETHIC module. Dual database architecture using DuckDB (analytics) + SurrealDB (graph). Uses Blender 5.0 (bpy) and UE5 Remote Control. Use when (1) MCP-B agent-to-agent communication (INQC protocol), (2) AMUM 3→6→9 progressive alignment, (3) QCI quantum coherence states, (4) ETHIC principles enforcement (Marcel/Anthropic/EU AI Act), (5) SurrealDB graph relationships, (6) DuckDB SQL workflows, (7) ML inference with infera/vss, (8) Blender 5.0 headless processing, (9) UE5 scene control, (10) DuckLake time travel.
Command-line interface for Kdenlive - A stateful command-line interface for video editing, following the same patterns as the Blender CLI ...
Command-line interface for Obs Studio - A stateful command-line interface for OBS Studio scene collection editing, following the same patter...
Command-line interface for Inkscape - A stateful command-line interface for vector graphics editing, following the same patterns as the GI...
Command-line interface for Audacity - A stateful command-line interface for audio editing, following the same patterns as the GIMP and Ble...
Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs. Use for cinematic 3D terrain, semantic regions, procedural biomes, explicit landmarks, environmental scattering, camera fly-throughs, world diagnostics, or requests for a real 3D environment rather than generated 2D footage. Integrates OpenMontage's threejs_world tool with HyperFrames; do not use for a single isolated 3D object or a flat parallax scene.