Loading...
Loading...
Found 45 Skills
Mobile-first UX optimization for touch interfaces, responsive layouts, and performance. Use for viewport handling, touch targets, gestures, mobile navigation. Activate on mobile, touch, responsive, dvh, viewport, safe area, hamburger menu. NOT for native app development (use React Native skills), desktop-only features, or general CSS (use Tailwind docs).
Implement responsive, resizable, and draggable panel layouts with the Syncfusion ASP.NET Core Dashboard Layout component.
Activate for grid systems, spacing, reading rhythm, responsive layouts, and editorial design structure.
Create resizable, multi-pane layouts with Syncfusion Angular Splitter. Use this skill whenever the user wants to build split-pane interfaces, create dashboard layouts, implement sidebar+content patterns, or manage dynamic pane structures. Include scenarios involving horizontal/vertical splitting, collapsible panes, pane resizing, dynamic pane addition/removal, or complex nested layouts. Perfect for creating flexible UI layouts that adapt to user interaction.
Create responsive Blazor applications using Media Query component. Trigger when user needs responsive layouts, breakpoint-based rendering, screen size adaptation, multi-device support, or needs to conditionally render components based on device type. Essential for building adaptive UIs that work across mobile, tablet, and desktop devices.
Build responsive card layouts with Syncfusion Blazor Card component. Use this when creating reusable card containers with headers, images, content, action buttons, and custom styling. This skill covers setup, structure, layouts, interactivity, and advanced customization.
Use Shadcn UI breakpoints and responsive layout with ShadBreakpoints, ShadResponsiveBuilder, and context.breakpoint. Use when building responsive Flutter shadcn_ui layouts, adapting UI to screen size, or checking current breakpoint (tn, sm, md, lg, xl, xxl).
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.
Build Godot 4.x user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.