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Found 57 Skills
Generate realistic mock API responses with fake data. Use for testing, prototyping, or creating sample data for frontend development.
Use when design, prototyping or referencing Figma files. Provides capabilities for inspecting design elements, extracting assets, generating code from designs, and managing Code Connect mappings via the figma-desktop MCP server.
Use when need systematic innovation through comprehensive solution space exploration, resolving technical contradictions (speed vs precision, strength vs weight, cost vs quality), generating novel product configurations, exploring all feasible design alternatives before prototyping, finding inventive solutions to engineering problems, identifying patent opportunities through parameter combinations, or when user mentions morphological analysis, Zwicky box, TRIZ, inventive principles, technical contradictions, systematic innovation, or design space exploration.
Automatically generate complete Python project deliverables from natural language requirements through collaboration among four virtual roles: autonomous learning, PM, architect, and senior programmer. Supports feature expansion, project refactoring, and skill invocation. Also supports web search, knowledge integration, version control, Python 3.11+ features, UV package management, loguru logging, and project size adaptation (folder/single file). It provides support for database design and implementation (SQLite, PostgreSQL, MongoDB, vector databases, graph databases), data layer abstraction (Repository pattern), and database switching. Suitable for scenarios such as software requirement clarification, rapid prototyping, project initialization, feature expansion, and code refactoring.
Browser-based 3D design tool with visual editor, animation, and web export. Use this skill when creating 3D scenes without code, designing interactive web experiences, prototyping 3D UI, exporting to React/web, or building designer-friendly 3D content. Triggers on tasks involving Spline, no-code 3D, visual 3D editor, 3D animation, state-based interactions, React Spline integration, or scene export. Alternative to Three.js for designers who prefer visual tools over code.
Use when building NEW Datex Studio reports from scratch. This is the entry point for all new report work — it orchestrates requirements gathering, schema exploration, datasource creation, layout prototyping, and deployment as a single workflow. Trigger for: "create a report", "build a report", "report from work item", "report from requirements". For modifying EXISTING reports, use `report-editor`.
Generate self-contained, beautiful HTML documents that replace walls of markdown. Use this skill whenever the user asks for a report, comparison, explainer, slide deck, diagram, post-mortem, status update, code walkthrough, design system showcase, prototype, or interactive editor — or mentions creating HTML outputs, dashboards, visual documentation, or "instead of markdown". Covers 10 battle-tested patterns: comparison, walkthrough, review, design-system, prototyping, diagram, deck, explainer, report, and editor.
Senior AI Product Manager. Expert in Probabilistic Strategy, Rapid Agentic Prototyping, and Hypothesis Generation for 2026.
Lightweight workflow router. Use for substantial planning, implementation, simplification, handoff, review, diagnosis, explanation, architecture discovery, or prototyping work in repos that follow this workflow; honor explicit skill requests and repo-local instructions.
Helps fail fast on risky implementation steps by prototyping before committing to full code changes. Use during planning or implementation when a step is ambiguous, depends on multiple subsystems or flaky tools, may invalidate the current plan, or when repeated fix attempts suggest a doom loop. Useful both at planning step and during implementation.
Generate true pixel art sprites, tilesets, and animations with the Retro Diffusion API — the best dedicated pixel art model. Use when the user says "generate pixel art", "make a sprite with AI", "use Retro Diffusion", "rdpk", or wants high-quality pixel art faster than hand-coded sprite arrays. Requires a Retro Diffusion account and RETRODIFFUSION_API_KEY (paid credits). Great for quick prototyping of 2D Phaser games.
Build a playable prototype in about an hour to answer one question — is it fun? — with greybox primitives, a hard timebox, and explicit keep/kill criteria. Use when prototyping a mechanic, making a vertical slice or MVP, greyboxing/blockout, or judging throwaway vs keep.