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Found 53 Skills
Generate realistic mock API responses with fake data. Use for testing, prototyping, or creating sample data for frontend development.
Helps fail fast on risky implementation steps by prototyping before committing to full code changes. Use during planning or implementation when a step is ambiguous, depends on multiple subsystems or flaky tools, may invalidate the current plan, or when repeated fix attempts suggest a doom loop. Useful both at planning step and during implementation.
Use when building NEW Datex Studio reports from scratch. This is the entry point for all new report work — it orchestrates requirements gathering, schema exploration, datasource creation, layout prototyping, and deployment as a single workflow. Trigger for: "create a report", "build a report", "report from work item", "report from requirements". For modifying EXISTING reports, use `report-editor`.
Enables Claude to use Google AI Studio for testing prompts, exploring models, and prototyping AI applications
Suite of tools for scaffolding high-fidelity Vue 3 applications using Vite 8 and Tailwind 4. Supports design-driven workflows via DSL and Tokens. Ideal for rapid prototyping or production-ready frontend setups.
Sketch a UI design as a throwaway `.openui` file in `docs/prototype/` for the developer to render live in the Genui VS Code extension. Use when the user wants to see a design, sketch a screen, mock up a layout, compare a few options, or says "genui this", "sketch a [page]", "mock up [thing]", "let me see a few options", "prototype this design", "draft a UI". This is specifically for visual UI mockups rendered by the Genui extension, not terminal logic prototyping.
Generate true pixel art sprites, tilesets, and animations with the Retro Diffusion API — the best dedicated pixel art model. Use when the user says "generate pixel art", "make a sprite with AI", "use Retro Diffusion", "rdpk", or wants high-quality pixel art faster than hand-coded sprite arrays. Requires a Retro Diffusion account and RETRODIFFUSION_API_KEY (paid credits). Great for quick prototyping of 2D Phaser games.
Use when design, prototyping or referencing Figma files. Provides capabilities for inspecting design elements, extracting assets, generating code from designs, and managing Code Connect mappings via the figma-desktop MCP server.
Senior AI Product Manager. Expert in Probabilistic Strategy, Rapid Agentic Prototyping, and Hypothesis Generation for 2026.
Create wireframes and interactive prototypes to visualize user interfaces and gather feedback early. Use tools and techniques to communicate design ideas before development.
Help users write effective specs and design documents. Use when someone is creating technical specs, feature specs, design docs, or trying to communicate product requirements to engineering and design teams.
Safe experimentation framework for AI agents. Creates isolated sandbox environments for trying new features, testing approaches, and exploring solutions without polluting the main codebase. USE WHEN: Agent needs to try something uncertain, explore multiple approaches, test a new library, prototype a feature, or run a technical spike before committing to implementation. PRIMARY TRIGGERS: "experiment with" = Setup sandbox + run experiment "try this approach" = Quick experiment in sandbox "spike" / "POC" / "prototype" = Time-boxed technical investigation "tinker" / "tinkering mode" = Enter experimentation workflow "explore options" = Multi-approach comparison in sandbox NOT FOR: Debugging (use debugger), testing (use test runner), or committed feature work (use git branches). DIFFERENTIATOR: Unlike git branches (for committed direction), tinkering is for "I don't know if this will work" exploration. Try 5 things in sandbox before committing to a branch. Faster feedback, zero codebase pollution.