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Found 61 Skills
Create refined user personas from research data with demographics, goals, frustrations, and behavioral patterns. Use when synthesizing user research into actionable persona profiles for design decisions.
UX design interview → living doc UX Design section (flows, screens, states, components, a11y). Optional — UI features only. Triggers: 'design the UX,' 'what screens,' 'how should users interact,' post-define. Not for: technical design (architect), requirements (define). Skip for API-only, CLI, backend, or exact UI replicas.
In large applications, information architecture determines whether users can find, understand, and act on data. Naming matters. The UI should mirror the data model and signal how data can be transformed. Dangerous or irreversible changes always require a confirm dialog. Use when designing navigation, naming entities, structuring large feature sets, or modelling data-driven UI.
Day 4 (Thursday) move of a Design Sprint that produces the planning artifact for the day. Output covers the prototype role plan (Maker, Stitcher, Writer, Asset Collector, Interviewer), prototype brief (what to build, fidelity bar, time allocation per role), canonical Five-Act Interview script (Welcome, Context, Intro, Tasks, Debrief), trial-run checklist, and Friday participant confirmation tracker. The actual prototype build is craft work outside the skill's AI invocation surface. Use Thursday morning after Wednesday's storyboard is signed off.
Generate interactive prototypes from PRD documents. **This skill must be used when users need to generate interactive UI prototypes, multi-page jump demos, or quickly validate product designs based on PRD**. Trigger scenarios: Users say "generate prototype", "make a demo", "generate navigable prototype", "turn PRD into clickable pages".
Product design, feature planning, and technical architecture for new projects. Explores the problem space through deep requirements gathering, suggests creative features, makes architecture decisions, and produces a structured MVP plan with scope boundaries, a future roadmap, and a deliverable tracker. Uses plan mode for deliberate thinking before writing any artifacts. Use when the user says "mvp", "plan a product", "design features", "what should I build", "feature planning", "scope an MVP", or describes a product they want to plan.
YC Office Hours — two modes. Startup mode: six forcing questions that expose demand reality, status quo, desperate specificity, narrowest wedge, observation, and future-fit. Builder mode: design thinking brainstorming for side projects, hackathons, learning, and open source. Saves a design doc. Use when asked to "brainstorm this", "I have an idea", "help me think through this", "office hours", or "is this worth building". Proactively suggest when the user describes a new product idea or is exploring whether something is worth building — before any code is written. Use before /plan-ceo-review or /plan-eng-review.
Endgame Vision Exploration. When a user presents a vague idea, AI takes the lead in guiding them through the process of "Questioning Value → Uncovering Motivation → Deriving Evolution → Visualizing Endgame" to help users see the farthest possible future. No limits, no convergence, pure divergence.
Use when designing character personalities, creating memorable motion signatures, ensuring animations feel polished, or making visual experiences that audiences want to watch.
Maps interaction structure and flow — produces breadboard notation with edge cases, failure paths, and open decisions
问题 + 成功指标 + 范围 + user stories + 设计 + 发布 + 待解决
Pre-sprint diagnostic that determines whether a team should run a Design Sprint now, postpone it, or do prerequisite work first. Produces a Go / Conditional Go / Wait verdict with diagnosis, recommended preconditions, attendee list, customer recruiting plan, and pre-sprint activities. Use when a team is considering starting a Design Sprint and wants a fast yes/no diagnosis before committing five days of team time and customer recruiting cost.