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Found 302 Skills
React Native and Expo app patterns — Expo Router navigation, state separation (server/client/route/form), TanStack Query data fetching with Zod, performant lists, NativeWind/StyleSheet styling, native APIs, and secure storage. Use when building or editing React Native / Expo screens, components, navigation, or data layers.
Review code changes adversarially using parallel review layers (Blind Hunter, Edge Case Hunter, Acceptance Auditor) with structured triage into actionable categories. Use when the user says "run code review" or "review this code"
Investigate compromised Docker containers by analyzing images, layers, volumes, logs, and runtime artifacts to identify malicious activity and evidence.
Implement Syncfusion WPF Maps (SfMap) control for geographical data visualization in Windows Presentation Foundation applications. Use this when displaying geographical data, rendering shape files, or integrating map layers with markers and bubbles. This skill covers ShapeFileLayer, ImageryLayer, map customization, legends, OpenStreetMap/Bing Maps integration, and interactive map features.
Advanced Effect-TS patterns for typed errors, dependency injection, concurrency, resource management, schema validation, and streaming. Use when building Effect programs — not simple Effect.succeed/fail questions, but multi-concern tasks like designing service layers with Layer composition, handling typed error hierarchies with tagged errors, managing concurrent fibers with structured concurrency, scoped resource lifecycles, schema-driven API contracts, or integrating Effect with existing Express/Hono/database stacks. Do not use for basic TypeScript or general functional programming questions.
Drive Unity 6 character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.
Reasoning skill for multi-omics data integration strategy selection. Use when the user asks to integrate transcriptomics with proteomics, combine multi-omic layers, choose between early intermediate or late integration, apply batch correction across omics, handle partial sample overlap, run MOFA+ or iCluster, interpret multi-omic factors, select enrichment methods for multi-omic signatures, or decide how to merge genomics epigenomics transcriptomics proteomics and metabolomics data. Triggers include "multi-omics integration", "combine omics layers", "early vs late fusion", "MOFA+", "iCluster", "batch correction across omics", "partial overlap", "multi-omic enrichment", "kernel integration", "concatenation vs stacking", "SNF", "similarity network fusion", "intermediate integration", "multi-omic factor analysis".
Pipeline skill for multi-omics data processing and integration. Use when the user asks to map gene IDs between HGNC Ensembl and UniProt, convert between omic data formats, run batch correction with ComBat or ComBat-seq, perform GSEA or over-representation analysis on multi-omic results, run consensus clustering on integrated data, execute MOFA2 in R or mofapy2 in Python, build a multi-omics ETL pipeline, harmonize feature identifiers across omics layers, or run clusterProfiler enrichment. Triggers include "map Ensembl to HGNC", "ID mapping omics", "ComBat code", "run MOFA2", "mofapy2", "GSEA Python", "fgsea R", "consensus clustering", "multi-omics pipeline", "gseapy", "biomaRt", "clusterProfiler", "mixOmics DIABLO".
Expert in real-time game animation systems including skeletal animation, blend trees, state machines, inverse kinematics, root motion, procedural animation, and animation retargeting. Specializes in creating fluid, responsive character animation that balances visual quality with performance constraints. Use when "animation system, state machine, blend tree, skeletal animation, inverse kinematics, IK system, root motion, animation blending, character animation, animator controller, motion matching, animation retargeting, foot IK, look at IK, aim offset, animation montage, animation notify, additive animation, animation layers, procedural animation, animation, game-dev, character, state-machine, unity, unreal, godot, skeletal, rigging, motion" mentioned.
Framework orientation for Layers of Product Design — load this first; provides the context all other skills depend on
Deep security scanning for .NET applications across 6 layers: vulnerable packages, secrets detection, OWASP code patterns, auth configuration, CORS policy, and data protection. Produces severity-rated findings with specific remediation steps. Load this skill when: "security scan", "security audit", "check for vulnerabilities", "find secrets", "OWASP", "auth review", "CORS check", "security review", "penetration test prep", "CVE check", "vulnerability scan", "hardcoded password", "data protection", "security posture".
Testing strategy for Plate/Slate editor work — pure unit tests, plugin contract tests, golden serializer tests. Use when planning test layers, auditing a flaky suite, or deciding what to skip.