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Found 2,248 Skills
Set reminders using natural language. Automatically creates one-time cron jobs and logs to markdown.
Ethereum Layer 2 landscape — Arbitrum, Optimism, Base, zkSync, Scroll, Unichain, Celo, and more. How they work, how to deploy on them, how to bridge, when to use which. Includes per-chain DeFi ecosystems and critical corrections. Use when choosing an L2, deploying cross-chain, or when a user asks about Ethereum scaling.
Эксперт по S3 политикам. Используй для IAM policies, bucket permissions, cross-account access и security best practices.
Orchestrate autonomous ML research workflows with cross-model review loops, idea discovery, and experiment automation using Claude Code and Codex MCP
Playwright modern end-to-end testing framework with cross-browser automation, auto-wait, and built-in test runner
OrderedDataStore, MessagingService, GlobalDataStore, cross-server state, persistent world data.
Every Scrape Creators endpoint, plus offline search, cross-platform compounding, and a local store no other Scrape Creators tool ships with. Trigger phrases: `scrape creators`, `tiktok profile`, `instagram profile`, `youtube channel`, `facebook ad library`, `creator on every platform`, `social media transcript search`, `use scrape-creators`, `run scrape-creators`.
Create and manage scheduled shell tasks. Use when: automating recurring operations. NOT for: sending messages (use cron agent).
Write game shaders from cross-engine fundamentals — the vertex→fragment pipeline, coordinate spaces, UV math, and common 2D/3D effects (tint, UV scroll, dissolve, outline, fresnel rim, vignette) in GLSL with HLSL equivalents. Use when the user mentions shaders, fragment/pixel shader, vertex shader, UV, GLSL, HLSL, or effects like dissolve, outline, or rim light.
Build Unity games with optimized C# scripts, efficient rendering, and proper asset management. Masters Unity 6 LTS, URP/HDRP pipelines, and cross-platform deployment. Handles gameplay systems, UI implementation, and platform optimization. Use PROACTIVELY for Unity performance issues, game mechanics, or cross-platform builds.
MANDATORY for code review - must use Codex CLI for all code reviews, then apply fixes based on Codex feedback. Also use for cross-verification, debugging, and getting alternative implementations.
Schedule cron jobs and automate recurring tasks