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Found 161 Skills
Every Render endpoint, plus diff, drift, cost, audit, and orphan analytics no other Render tool ships. Trigger phrases: `diff render env vars`, `promote env vars between render services`, `check render blueprint drift`, `render monthly cost`, `clean up stale render preview environments`, `where is this render env var used`, `render incident timeline`, `render audit log search`, `use render`, `run render-pp-cli`.
This skill initializes new software projects through a structured discovery, research, and documentation workflow. It should be used when the user wants to create/initialize a new project, start a new app, scaffold a new codebase, or plan a new software product. Triggered by requests like 'create a new project', 'initialize a new app', 'start a new project for X', 'I want to build X'. The skill does NOT generate code — it produces a project directory with comprehensive documentation (SPEC.md, STYLES.md, ROADMAP.md) that serves as the blueprint for implementation.
Expert blueprint for testing patterns using GUT (Godot Unit Test), integration tests, mock/stub patterns, async testing, and validation techniques. Covers assert patterns, signal testing, and CI/CD integration. Use when implementing tests OR validating game logic. Keywords GUT, unit test, integration test, assert, mock, stub, GutTest, watch_signals, TDD.
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
For use when students **have completed WG-12 to WG-21** (single-file consolidation blueprint) and are working on **WG-22 Code Splitting** (`agent_core.py` + `main.py`). **First message in a new session**: Display PEAS brand screen and confirm readiness first; after confirmation, **lay out the context** before proceeding to requirement clarification. If **`prompts/` or `templates/`** are missing, copy them from `references/project_assets/` to the project root. Process: Spec Alignment (2d′) → Six-column Contract → **In-session Handoff Implementation** → Acceptance. Starting point: starter_main_wg21.py; Standard reference: reference_agent_core.py + reference_main.py. Triggers: peas-workshop-advanced-coach, PEAS workshop advanced coach, WG-22, code splitting coach, Agent.chat.
Expert blueprint for visual novels (Doki Doki Literature Club, Phoenix Wright, Steins;Gate) focusing on branching narratives, dialogue systems, choice consequences, rollback mechanics, and persistent flags. Use when building story-driven, choice-based, or dating sim games. Keywords visual novel, dialogue system, branching narrative, typewriter effect, rollback, bbcode, RichTextLabel.
Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war (SubViewport mask shader), resource economy (gather/build loop), and AI opponents (behavior trees, utility AI). Use for base-building RTS or tactical combat games. Trigger keywords: RTS, unit_selection, command_system, fog_of_war, pathfinding_RVO, resource_economy, command_queue.
Comprehensive technology stack blueprint generator that analyzes codebases to create detailed architectural documentation. Automatically detects technology stacks, programming languages, and implementation patterns across multiple platforms (.NET, Java, JavaScript, React, Python). Generates configurable blueprints with version information, licensing details, usage patterns, coding conventions, and visual diagrams. Provides implementation-ready templates and maintains architectural consistency for guided development.
Define reusable Airflow task group templates with Pydantic validation and compose DAGs from YAML. Use when creating blueprint templates, composing DAGs from YAML, validating configurations, or enabling no-code DAG authoring for non-engineers.
Semantic topic cluster planning and automated execution engine for claude-blog. Performs SERP-based keyword research, groups keywords by search intent and SERP overlap, builds a hub-and-spoke cluster architecture, generates an interactive SVG cluster map, and executes the full cluster by orchestrating blog-write calls with shared cluster context and automatic internal-link injection. Fills the strategy-to-execution gap: blog-strategy plans the blueprint, blog-cluster builds the house. Use when user says "blog cluster", "topic cluster", "content cluster", "cluster plan", "cluster execute", "pillar content", "hub and spoke", "content ecosystem", "cluster map".
Use this skill when the user wants to build AI applications with Weaviate. It contains a high-level index of architectural patterns, 'one-shot' blueprints, and best practices for common use cases. Currently, it includes references for building a Query Agent Chatbot, Data Explorer, Multimodal PDF RAG (Document Search), Basic RAG, Advanced RAG, Basic Agent, Agentic RAG, and optional guidance on how to build a frontend for each of them.
Expert blueprint for horror games including tension pacing (sawtooth wave: buildup/peak/relief), Director system (macro AI controlling pacing), sensory AI (vision/sound detection), sanity/stress systems (camera shake, audio distortion), lighting atmosphere (volumetric fog, dynamic shadows), and "dual brain" AI (cheating director + honest senses). Use for psychological horror, survival horror, or atmospheric games. Trigger keywords: horror_game, tension_pacing, director_system, sensory_perception, sanity_system, volumetric_fog, AI_reaction_time.