Loading...
Loading...
Found 52 Skills
Create an icon system specification covering grid, sizing, naming, categories, and implementation guidance.
Design de produto nivel Apple — sistemas visuais, UX flows, acessibilidade, linguagem visual proprietaria, design tokens, prototipagem e handoff. Cobre Figma, design systems, tipografia, cor,...
UI interaction design patterns for skeleton loading, infinite scroll with accessibility, progressive disclosure, modal/drawer/inline selection, drag-and-drop with keyboard alternatives, tab overflow handling, and toast notification positioning. Use when implementing loading states, content pagination, disclosure patterns, overlay components, reorderable lists, or notification systems.
Platform-specific building systems for mobile, VR, and accessibility. Use when implementing touch controls for building games, VR spatial input, colorblind-friendly feedback, or cross-platform building mechanics. Covers input adaptation and inclusive design patterns.
When the user wants to create, optimize, or audit a comparison table section—an in-page block (HTML table or responsive equivalent) comparing products, methods, or approaches, with optional supporting copy. Also use when the user mentions "comparison table," "compare table," "feature matrix," "vs table," "side-by-side comparison," "competitor comparison," "traditional vs modern," "manual vs automated," "before and after," "old way vs new way," "alternatives comparison block," or "comparison section on landing page or blog." This skill is for a section inside a page, not a full alternatives URL or blog post wireframe—use alternatives-page-generator for page-level layout, keywords, and PPC destination strategy. For full-page structured data rules, use schema-markup. For FAQ blocks paired with the table, use faq-page-generator.
Data visualization design based on Stanford CS448B. Use when: (1) Choosing appropriate chart types for data (2) Selecting visual encodings (position, color, size) (3) Critiquing or improving visualizations (4) Building D3.js visualizations (5) Designing interactions and animations (6) Choosing color palettes for accessibility (7) Visualizing networks or text data Covers Bertin, Mackinlay, Cleveland & McGill principles.
SwiftUI best practices, pitfalls, and modern APIs. Invoke when user asks SwiftUI UI, state, navigation, lists, sheets, performance, or accessibility help.
Use when making UI/UX decisions, building components, choosing colors, layouts, typography, or reviewing any visual design — enforces anti-slop standards against generic AI aesthetics
UX design interview → living doc UX Design section (flows, screens, states, components, a11y). Optional — UI features only. Triggers: 'design the UX,' 'what screens,' 'how should users interact,' post-define. Not for: technical design (architect), requirements (define). Skip for API-only, CLI, backend, or exact UI replicas.
High-end dark aesthetic with bold headings, monochromatic palette, and premium feel for luxury brand experiences.
Extracts the behavioral requirements, user experience (UX) flows, micro-interactions, and conditional visibility rules of a frontend component from its source code. Produces an experience.md file focused on "how it feels, behaves, and when it renders".
Expert UI designer specializing in visual design systems, component libraries, and pixel-perfect interface creation. Creates beautiful, consistent, accessible user interfaces that enhance UX and reflect brand identity