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Found 7,489 Skills
Build headless Shopify storefronts with Hydrogen and Oxygen. Use this skill for creating custom React-based storefronts, using Hydrogen components, deploying to Oxygen hosting, working with the Storefront API, and building high-performance e-commerce experiences. Also covers bringing your own stack with custom frameworks.
Merge the latest default branch (e.g. origin/main) into the current branch, resolve merge conflicts, and verify with pnpm lint && pnpm test. Merge-based sync (not rebase) unless the repo specifies otherwise. Use when syncing a feature branch with origin, after a non-fast-forward push, or when the branch is behind. Does not push or manage PRs—use push and create-pr-jp for those.
Create, update, review, and reference architecture decision records (ADRs) in the current git repository. Use when the user asks messy design questions, wants a design doc turned into ADR draft(s), needs existing decisions checked before implementation, wants gaps surfaced before writing an ADR, or wants future sessions to reuse decisions consistently. Inspect repository code and docs first, ask only for missing decision-critical information, then produce or update ADR files using the repo’s ADR conventions or the defaults in references/.
Use whenever creating, modifying, or debugging payment modules in QloApps — offline methods and online payment gateways. Covers PaymentModule class, payment hooks, checkout integration, validateOrder flow, API credentials, webhook handling, transaction logging, and refunds.
A skill for creating new addons for Kubernetes deployments using the Mojaloop addon structure.
UdonSharp (C# to Udon Assembly) scripting skill for VRChat world development. Use this skill when writing, reviewing, or debugging UdonSharp C# code. Covers compile constraints (List<T>/async/await/try/catch/LINQ blocked), network sync (UdonSynced, RequestSerialization, FieldChangeCallback, NetworkCallable), persistence (PlayerData/PlayerObject), Dynamics (PhysBones, Contacts), Web Loading, and event handling. SDK 3.7.1 - 3.10.2 coverage. Triggers on: UdonSharp, Udon, VRC SDK, UdonBehaviour, UdonSynced, NetworkCallable, VRCPlayerApi, SendCustomEvent, PlayerData, PhysBones, synced variables, VRChat world scripting, C# to Udon.
VRChat World SDK 3 scene setup and optimization guide. Use this skill when configuring VRChat world scenes, placing SDK components, setting up layers, optimizing performance, or uploading worlds. Covers VRC_SceneDescriptor, spawn points, VRC_Pickup, VRC_Station, VRC_Mirror, VRC_ObjectSync, VRC_CameraDolly, layer/collision matrix, baked lighting, Quest/Android limits, and upload workflow. SDK 3.7.1 - 3.10.2 coverage. Triggers on: VRChat world, VRC SDK, scene setup, VRC_SceneDescriptor, spawn point, VRC_Pickup, VRC_Station, VRC_ObjectSync, layer setup, optimization, Quest support, light baking, upload, FPS improvement. Related: Use unity-vrc-udon-sharp for UdonSharp C# coding.
Add a Font Awesome icon to the user's project, generating the correct code for their integration method
Audit Xcode project configuration, build settings, scheme behavior, and script phases to find build-time improvements with explicit approval gates. Use when a developer wants project-level build analysis, slow incremental builds, guidance on target dependencies, build settings review, run script phase analysis, parallelization improvements, or module-map and DEFINES_MODULE configuration.
Analyze Swift and mixed-language compile hotspots using build timing summaries and Swift frontend diagnostics, then produce a recommend-first source-level optimization plan. Use when a developer reports slow compilation, type-checking warnings, expensive clean-build compile phases, long CompileSwiftSources tasks, warn-long-function-bodies output, or wants to speed up Swift type checking.
One sentence — what this skill does and when Claude should use it.
Analyze Swift Package Manager dependencies, package plugins, module variants, and CI-oriented build overhead that slow Xcode builds. Use when a developer suspects packages, plugins, or dependency graph shape are hurting clean or incremental build performance, mentions SPM slowness, package resolution time, build plugin overhead, duplicate module builds from configuration drift, circular dependencies between modules, oversized modules needing splitting, or modularization best practices.