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Found 552 Skills
Analyze and optimize Xano workspace performance. Use when the user wants to find slow endpoints, trace execution bottlenecks, deep-dive request stacks, or understand why their Xano API is slow. Also use when the user mentions "performance," "slow endpoint," "bottleneck," "stack trace," or "optimization."
Use this skill when building user interfaces that need to look polished, modern, and intentional - not like AI-generated slop. Triggers on UI design tasks including component styling, layout decisions, color choices, typography, spacing, responsive design, dark mode, accessibility, animations, landing pages, onboarding flows, data tables, navigation patterns, and any question about making a UI look professional. Covers CSS, Tailwind, and framework-agnostic design principles.
Implement Generalized Second Price auction for ad slot allocation and pricing. Use this skill when the user needs to understand search ad auctions, compute ad positions and costs-per-click, or analyze bidding dynamics — even if they say 'how does Google Ads auction work', 'ad rank calculation', or 'second price auction for ads'.
Use when diagnosing service performance issues. Use when user says "service is slow", "high CPU", "out of memory", "check resource usage", "monitor service", or "why is my service lagging".
Social media management strategy — publishing, scheduling, content calendars, engagement workflows, analytics, team collaboration, tool comparison (Sprout Social, Hootsuite, Buffer, Agorapulse, Sendible, Later, Brandwatch, Meltwater Engage, Influencity, Pallyy, Statusbrew, Sociality.io, Loomly, Planable). Use when social posts aren't getting engagement, you're spending too much time manually publishing, your content calendar is chaotic, you don't know when to post for best reach, DMs and comments are piling up unanswered, team approval workflows are slowing you down, or you can't prove social media ROI. Do NOT use for platform-specific config (use /sales-later, /sales-sproutsocial, /sales-meltwater, /sales-brandwatch, or /sales-influencity), social listening strategy (use /sales-social-listening), influencer marketing (use /sales-influencer-marketing), or paid social ads (use /sales-retargeting or /sales-b2b-advertising).
How to correctly insert overlay elements when the host is slotted inside a shadow DOM. Covers the parentElement trap, assignedSlot pattern, and the connectedCallback timing hazard. Use when inserting overlays, portals, or absolutely-positioned siblings of slotted elements.
Look up available Korean national forest recreation lodging or camping slots on foresttrip.go.kr. Use when the user asks for 숲나들e or 자연휴양림 빈 객실/빈자리 조회, not for booking.
Diagnoses and optimises slow SQL queries using EXPLAIN ANALYZE. Covers identifying bottlenecks (sequential scans, bad estimates, heap fetches), index strategy, query rewrites, and verification. Invoked when the user asks to optimize a query, fix a slow database query, or improve database performance.
Use when loading all data upfront. Use when initial page load is slow. Use when fetching data that might not be needed.
Best practices for integrating and using RNRepo — Software Mansion's infrastructure for pre-built React Native library artifacts that reduces native build times by up to 2×. Use when setting up, configuring, or troubleshooting RNRepo in a React Native or Expo project. Trigger on: 'RNRepo', 'rnrepo', 'slow builds', 'build times', 'prebuilt artifacts', 'prebuilt libraries', '@rnrepo/expo-config-plugin', '@rnrepo/build-tools', 'prebuilds-plugin', 'rnrepo.config.json', 'DISABLE_RNREPO', 'packages.rnrepo.org', 'Maven prebuild', 'CocoaPods prebuild', 'xcframework prebuild', 'prebuild AAR', 'build from source', 'native compilation slow', 'Gradle plugin slow', 'pod install slow', 'CI build times'.
Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".
Plan and control time-step policies for transient simulations — couple CFL and physics-based stability limits with adaptive stepping, ramp initial transients through sharp gradients or phase changes, schedule output intervals and checkpoint cadence, and plan restart strategies for long-running jobs. Use when choosing dt for a new simulation, diagnosing adaptive time-step oscillations, deciding checkpoint frequency to minimize lost work, or setting up output schedules aligned with physical time scales, even if the user only says "my run is too slow" or "how often should I save."