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Found 1,323 Skills
Dispatch independent subagents in parallel for unrelated problems spanning different subsystems. Use when 2+ failures have independent root causes, multiple subsystems are broken independently, or user requests concurrent investigation. Use for "parallel", "multiple failures", "independent bugs", "fix these concurrently". Do NOT use for related failures, shared-state problems, or exploratory debugging where root cause is unknown.
Check GitHub Actions workflow status after git push using gh CLI. Reports CI status, identifies failing jobs, and suggests local reproduction commands. Use after "git push", when user asks about CI status, workflow failures, or build results. Use for "check CI", "workflow status", "actions failing", or "build broken". Do NOT use for local linting (use code-linting), debugging test failures locally (use systematic-debugging), or setting up new workflows.
Interactive debugging via DAP-MCP for multiple languages with natural language commands
Analiza cambios staged en git para detectar bugs, vulnerabilidades de seguridad, malas prácticas, y genera descripciones detalladas de commits con mensaje en formato Conventional Commits. Usa este skill siempre que el usuario quiera revisar cambios antes de commitear o pushear, analizar un diff staged, detectar bugs o malas prácticas en código que está por commitear, generar un mensaje o descripción de commit, o hacer code review previo al commit. Se activa con frases como "revisá mis cambios staged", "analiza mi commit", "qué bugs tiene lo que cambié", "generame el mensaje de commit", "review antes de push", "detecta errores en mis cambios", "haceme un análisis antes de commitear", o "necesito una descripción para mi commit". NO usar para: code review de archivos sueltos sin contexto de commit, configurar linters, escribir tests, debugging de producción, o crear código nuevo. Este skill es específicamente para el momento previo al commit.
UdonSharp (C# to Udon Assembly) scripting skill for VRChat world development. Use this skill when writing, reviewing, or debugging UdonSharp C# code. Covers compile constraints (List<T>/async/await/try/catch/LINQ blocked), network sync (UdonSynced, RequestSerialization, FieldChangeCallback, NetworkCallable), persistence (PlayerData/PlayerObject), Dynamics (PhysBones, Contacts), Web Loading, and event handling. SDK 3.7.1 - 3.10.2 coverage. Triggers on: UdonSharp, Udon, VRC SDK, UdonBehaviour, UdonSynced, NetworkCallable, VRCPlayerApi, SendCustomEvent, PlayerData, PhysBones, synced variables, VRChat world scripting, C# to Udon.
Expert guidance for Next.js Cache Components and Partial Prerendering (PPR). Use when implementing 'use cache' directive, configuring cache lifetimes with cacheLife(), tagging cached data with cacheTag(), invalidating caches with updateTag()/revalidateTag(), optimizing static vs dynamic content boundaries, managing 'use cache: private' for compliance scenarios, pass-through/interleaving patterns, GET Route Handler caching, debugging cache issues, and reviewing Cache Component implementations.
Vercel Functions expert guidance — Serverless Functions, Edge Functions, Fluid Compute, streaming, Cron Jobs, and runtime configuration. Use when configuring, debugging, or optimizing server-side code running on Vercel.
Systematic evidence-based debugging using runtime logs. Generates hypotheses, instruments code with NDJSON logs, guides reproduction, analyzes log evidence, and iterates until root cause is proven with cited log lines. Use when the user reports a bug, unexpected behavior, or asks to debug an issue.
RISC-V assembly skill for RV32/RV64 programming. Use when working with the RISC-V ISA, calling conventions (psABI), inline assembly with GCC/Clang, understanding extension naming (IMAFD), compressed instructions, or simulating RISC-V with QEMU and GDB remote debugging. Activates on queries about RISC-V assembly, RV32, RV64, RISC-V calling convention, RISC-V inline asm, RISC-V extensions, QEMU RISC-V, or RISC-V GDB.
Build browser-based VoIP calling apps using Telnyx WebRTC JavaScript SDK. Covers authentication, voice calls, events, debugging, call quality metrics, and AI Agent integration. Use for web-based real-time communication.
Hot-reload Go apps with cosmtrek/air during development. Use when setting up dev workflows for Go HTTP servers, configuring .air.toml, or debugging hot-reload issues with SQLite, port binding, or file watchers.
Reliable end-to-end engineering workflow for debugging, root-cause analysis, minimal patching, and verification in production codebases. Use when Codex needs to investigate a failure systematically, trace execution, test hypotheses, implement a correct fix, validate the resolution, and check for regressions before declaring the task complete.