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Found 704 Skills
Diagnostic guide for active Prometheus cardinality problems — slow queries, OOMing Prometheus, high Grafana Cloud Active Series or DPM bills, "too many samples" ingest errors, series churn, or rapid memory growth. Walks through tsdb status endpoints, per-metric and per-label drill-downs, common-culprit galleries, and remediation paths. Use when the user is *currently experiencing* a cardinality fire. For preventing cardinality issues at the source, route to prometheus-label-strategy. For post-ingest aggregation, route to adaptive-metrics. For DPM-specific analysis, route to dpm-finder.
Implement 2D kinematic character movement in Godot 4.x with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.
Use when app feels slow, memory grows over time, battery drains fast, or you want to profile proactively - decision trees to choose the right Instruments tool, deep workflows for Time Profiler/Allocations/Core Data, and pressure scenarios for misinterpreting results
Optimize React apps for 60fps performance. Implements memoization, virtualization, code splitting, bundle optimization. Use for slow renders, large lists, bundle bloat. Activate on "React performance", "slow render", "useMemo", "bundle size", "virtualization". NOT for backend optimization, non-React frameworks, or premature optimization.
Use when animation runs slow, janky, or causes frame drops
Expert blueprint for inventory systems (Diablo, Resident Evil, Minecraft) covering slot-based containers, stacking logic, weight limits, equipment systems, and drag-drop UI. Use when building RPG inventories, survival item management, or loot systems. Keywords inventory, slot, stack, equipment, crafting, item, Resource, drag-drop.
Optimize Groq API performance with caching, batching, and connection pooling. Use when experiencing slow API responses, implementing caching strategies, or optimizing request throughput for Groq integrations. Trigger with phrases like "groq performance", "optimize groq", "groq latency", "groq caching", "groq slow", "groq batch".
Automate Google Calendar events, scheduling, availability checks, and attendee management via Rube MCP (Composio). Create events, find free slots, manage attendees, and list calendars programmatically.
iOS debugging and troubleshooting skills. Used when users need to investigate and diagnose issues such as crashes, exceptions, runtime errors, memory leaks, memory growth, unreleased ViewController, UI lag, frame drops, slow startup, etc. Provides crash type identification, root cause analysis, LLDB commands and repair solutions.
Diagnose Windows App (Microsoft Remote Desktop / Azure Virtual Desktop / W365) connection quality issues on macOS. Analyze transport protocol selection (UDP Shortpath vs WebSocket), detect VPN/proxy interference with STUN/TURN negotiation, and parse Windows App logs for Shortpath failures. This skill should be used when VDI connections are slow, when transport shows WebSocket instead of UDP, when RDP Shortpath fails to establish, or when RTT is unexpectedly high.
Guides the agent through general Ionic Framework development including core concepts, component reference, CLI usage, layout, theming, animations, gestures, development workflow, and troubleshooting. Covers all Ionic UI components grouped by category with properties, events, methods, slots, and CSS custom properties. Do not use for creating a new Ionic app (use ionic-app-creation), framework-specific patterns (use ionic-angular, ionic-react, ionic-vue), or upgrading Ionic versions (use ionic-app-upgrades).
Expert guidance for writing C (C99/C11) and C++ (C++17) code for embedded systems and microcontrollers. Use this skill whenever the user is working with: STM32, ESP32, Arduino, PIC, AVR, nRF52, or any other MCU; FreeRTOS, Zephyr, ThreadX, or any RTOS; bare-metal firmware; hardware registers, DMA, interrupts, or memory-mapped I/O; memory pools, allocators, or fixed-size buffers; MISRA C or MISRA C++ compliance; smart pointers or RAII in embedded contexts; stack vs heap decisions; placement new; volatile correctness; alignment and struct packing; C99/C11 patterns; C and C++ interoperability; debugging firmware crashes, HardFaults, stack overflows, or heap corruption; firmware architecture decisions (superloop vs RTOS vs event-driven); low-power modes (WFI/WFE/sleep); CubeMX project setup; HAL vs LL driver selection; CI/CD for firmware; embedded code review; MPU configuration; watchdog strategies; safety-critical design (IEC 61508, SIL); peripheral protocol selection (UART/I2C/SPI/CAN); linker script memory placement; or C/C++ callback patterns. Also trigger on implicit cues like "my MCU keeps crashing", "writing firmware", "ISR safe", "embedded allocator", "no dynamic memory", "power consumption", "CubeMX regenerated my code", "which RTOS pattern should I use", "MPU fault", "watchdog keeps resetting", "which protocol should I use for my sensor", "ESP32 deep sleep", "PSRAM vs DRAM", "ESP32 heap keeps shrinking", "ESP.getFreeHeap()", "task stack overflow on ESP32", or "WiFi reconnect after deep sleep is slow".