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Found 540 Skills
Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. Use this skill when building browser-based games, interactive 3D applications, or performance-critical web experiences. Triggers on tasks involving PlayCanvas, entity-component systems, game engine development, WebGL games, 3D browser applications, editor-first workflows, or real-time 3D rendering. Alternative to Three.js with game-specific features and integrated development environment.
Animation and motion design patterns using Motion library (formerly Framer Motion) and View Transitions API. Use when implementing component animations, page transitions, micro-interactions, gesture-driven UIs, or ensuring motion accessibility with prefers-reduced-motion.
Implements Syncfusion React TreeGrid for hierarchical data with sorting, filtering, editing, exporting, paging, virtual scrolling, and advanced features. Supports configuration, CRUD, aggregates, templates, state persistence, and performance optimization in React applications.
Flutter cross-platform development guide covering widget patterns, Riverpod/Bloc state management, GoRouter navigation, performance optimization, and platform-specific implementations. Includes const optimization, responsive layouts, testing strategies, and DevTools profiling. Use when: building Flutter apps, implementing state management (Riverpod/Bloc), setting up GoRouter navigation, creating custom widgets, optimizing performance, writing widget tests, cross-platform development.
SolidJS and SolidStart performance and correctness guidelines for AI agents. This skill should be used when writing, reviewing, or refactoring SolidJS/SolidStart code to ensure correct reactivity patterns and optimal performance. Triggers on tasks involving SolidJS components, signals, stores, Solid Query, SolidStart server functions, routing, or fine-grained reactivity.
Multi-perspective code review strategy covering architecture, security, performance, and quality. Follow when reviewing code or analyzing changes.
Identifies and fixes performance bottlenecks in code, databases, and APIs. Measures before and after to prove improvements.
Teaches async component loading in Vue for performance optimization. Use when you have heavy components that aren't needed on initial render and can be loaded on demand.
Use this skill when applying visual effects to PixiJS v8 containers via the filter pipeline. Covers built-in filters (AlphaFilter, BlurFilter, ColorMatrixFilter, DisplacementFilter, NoiseFilter), custom Filter.from() with GLSL/WGSL, options (resolution, padding, antialias, blendRequired), filterArea optimization, pixi-filters community package. Triggers on: filters, BlurFilter, ColorMatrixFilter, DisplacementFilter, NoiseFilter, Filter.from, GLSL filter, pixi-filters, filterArea.
Use this skill when profiling or optimizing a PixiJS v8 app for FPS, draw calls, or GPU memory. Covers destroy patterns (cacheAsTexture(false), releaseGlobalResources), GCSystem and TextureGCSystem, PrepareSystem, object pooling, batching rules, BitmapText for dynamic text, culling (Culler, CullerPlugin, cullable, cullArea), resolution/antialias tradeoffs. Triggers on: FPS, jank, draw calls, batching, object pool, GCSystem, PrepareSystem, Culler, cacheAsTexture, memory leak, destroy patterns.
GSAP animation reference for HyperFrames. Covers gsap.to(), from(), fromTo(), easing, stagger, defaults, timelines (gsap.timeline(), position parameter, labels, nesting, playback), and performance (transforms, will-change, quickTo). Use when writing GSAP animations in HyperFrames compositions.
Overview and Migration Skills for Skyline Rendering Engine. Use this skill when learning about Skyline architecture, performance advantages, functional features, migration guides, and best practices. Suitable for scenarios where you are new to Skyline, evaluating migration costs, or need to understand the overall framework.