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Found 466 Skills
Signals scout for PostHog A/B experiments. Watches running experiments for validity threats — sample ratio mismatch, contamination, exposure stalls, mid-run flag mutations — and lifecycle drift.
Cổng sức khoẻ tổng / tuyến phòng thủ cuối của framework overstack — gõ /medic (hoặc `medic` ở CLI) để CHỨNG MINH hệ còn khoẻ trong MỘT lệnh: luật còn cắn (harness-doctor fire-drill), validator không lệch bản (drift), docs khớp đĩa, code compile, eval không regress, backstop git sống. Hub 1-tên — mô tả PHẠM VI thay vì nhớ subcommand (`medic` = all · `medic rules` · `medic docs eval`). Dùng trước commit/PR, sau khi pull/đổi máy, khi nghi một rule không chặn nữa, hoặc vừa thêm skill/rule/generator (medic tự báo nếu quên hàng rào). Trigger: /medic, "medic", "chạy medic", "hệ còn khoẻ không", "rà luật có cắn không", "cổng phòng thủ cuối", "health gate", "last line of defense".
Turn the fuzzy picture in the founder's head into a short, durable vision file every other skill measures against. Run when the user says "where is this going", "set the direction", "define the vision", "what's the strategy", at quarterly resets, or when plan's gate finds no vision file. A business planned against nothing drifts toward whatever was loudest this week.
Make a 12-second looping milestone clip in code with Claude Code. Thousands of tiny points drift like a night sky, pull together into your real number (followers, subscribers, revenue, customers), a line draws underneath and the label settles in. Premium, not a party. Use when someone says "milestone video", "celebrate 10k followers", "animate my subscriber count", "number reveal", "particle number animation" or wants to mark a result on LinkedIn or Instagram.
Enforces a deterministic build_runner codegen discipline: run one pinned `dart run build_runner build --delete-conflicting-outputs` pass BEFORE `flutter analyze` (never after), fence every builder with `generate_for:` globs in a per-package `build.yaml`, make one deliberate commit-vs-gitignore decision for `*.g.dart`/`*.freezed.dart`/`*.drift.dart` and back it with the matching CI gate (freshness diff if committed, codegen-first if gitignored), mirror the generated-file globs into the analyzer AND coverage excludes, pin the SDK, and never hand-edit generated output. Use when editing build.yaml, analysis_options.yaml, pubspec.yaml, .gitignore, .gitattributes, or CI workflows; wiring drift_dev/freezed/json_serializable/riverpod_generator/ gen-l10n/mockito codegen; fixing "missing part file", "undefined class _$Foo", or "conflicting outputs" errors; deciding whether to commit generated code; or scoping builders so one edit does not regenerate everything.
Add volumetric underwater god rays to a Three.js scene, marching one drifting swell field along every view ray at half resolution so the light shafts converge on the sun, parallax with the camera and carry rippling caustic streaks, with a shimmering surface underside, a sun that wobbles through the ripples, and the same light dappling fish as they swim through the beams. Use for underwater scenes, oceans seen from below, aquariums, reefs, kelp forests, diving and shipwreck scenes, schools of fish, sunbeams or light shafts through water, caustics, "rays of light shining through the ocean", or watery ripples on a background. Includes a reusable module and the Blue Hour sardine-school demo.
Your team has high autonomy — and standups are vague, weekly meetings drift into status reports, and 1:1s produce nothing but "I'm fine." This playbook fixes all three layers at once. What's inside: • Daily Standup system — 3-field format, good sample, 4 COO principles to keep it honest • Weekly Meeting — strict 25-min agenda, Scrum Master rotation, 0–10 pulse check • 1:1 Framework — 9-dimension quantified pulse, 5-group deep question bank, bilateral feedback structure • Diagnostic layer — "stuck-at" detection: info / authority / collaboration / capability / direction • FAQ for 4 common failure modes (dead standups, status-report meetings, "I'm fine" 1:1s, scaling beyond 10 people) 🇨🇳 Your team has high autonomy — but standups are getting vague, weekly meetings turn into status reports, and you can't get honest answers in 1:1s. This three-layer Motivation playbook solves exactly this problem: standups are the information layer, weekly meetings are the alignment layer, and 1:1s are the individual layer. When these three things are done right, motivation isn't managed—it grows naturally. 🇯🇵 Your team has high autonomy, yet standups are vague, weekly meetings turn into progress reports, and you only get "I'm fine" in 1on1s — this playbook solves all three layers at once. 🇰🇷 Your team has high autonomy, but standups are vague, weekly meetings turn into progress reports, and you can't get honest feedback in 1:1s — this playbook solves all three layers simultaneously. Triggers: "team motivation" | "no one writes standups" | "weekly meetings turn into status reports" | "can't get honest answers in 1:1s" | "high-autonomy team management" | "how COOs manage teams" | "team motivation" | "standup best practices" | "1on1 framework" | "weekly meeting template" | "team motivation" | "team motivation" | "AI startup team ops" | "remote team alignment" | "engagement decline"
Use when a Unity 6.3 task involves character animation or cameras: Mixamo or mocap humanoid import and retargeting, Animator Controllers, blend trees, layers and avatar masks, root motion, foot sliding, IK and Animation Rigging, Playables, Timeline cutscenes, custom tracks and markers, Cinemachine 3 cameras, camera jitter, flipping blends or cameras hitting walls; or when clips import with no animation, a character T-poses, an idle drifts, feet slide or the head misses its aim target.
Audit an existing social media account and its content — the retrospective reality-check of what's working and what isn't. Use when someone wants to "audit my content/account," "what's working and what isn't," "clean up my profile/feed," "I post a lot but it's not working," or to triage an existing account before replanning. Produces a keep/kill/refresh triage, maps pillar coverage, catches voice drift, and fixes profile fundamentals — then a quick-wins-vs-long-term roadmap. Uses the AUDIT framework. Reads brand-profile + content-pillars + social-strategy (the plan) and analytics-and-reporting (the data) first. It reads native analytics (WoopSocial has none), scores on signal not vanity, recommends rather than auto-deletes, and never fabricates. Feeds content-recycling, content-pillars, profile-optimization, voice-builder, and social-strategy. Distinct from analytics-and-reporting (ongoing measurement) and competitor-analysis (rivals).
Audit UI/UX phong cách SENIOR — bốn mục accessibility · visual-hierarchy · consistency · antipattern, mỗi mục cho ĐIỂM/10 + LỖI NẶNG NHẤT + CÁCH SỬA, rồi một kết luận PASS-sang-bước-kế hay CẦN-SỬA. Phần ĐO ĐƯỢC (contrast WCAG, tap-target, overlap/misalign hình học, missing-label) chạy tất định qua engine visual-qa (headless, 0-token, KHÔNG LLM); phần cần MẮT (hierarchy, drift design-system, dark-pattern) là LLM audit. Gọi khi user nói "qc uiux", "audit ui", "soi giao diện", "dẹp antipattern ui", "/qc-uiux", hoặc SAU khi có mockup/UI. NHÂN KHUÔN /qc-code (đắt=LLM tay, rẻ=test tất định auto). KHÁC /redesign (đổi mới thẩm mỹ) và /visual-qa (chụp+gác pixel) — qc-uiux là verdict senior 4-mục.
Run the CCS Align seat's hourly breathing cycle — prove the local claude-mem worker is healthy, pull needle observations through search → timeline → get_observations, land them in a seat-owned middle cache via atomic grab → append → filter exclude-marks → replace, manage exclude marks, and walk house → project → seat rules to detect conflicts (SHADOW_HOUSE, DENY_ALLOW, DRIFT, CLOCK_HEADER) with an append-only rules-report.md. Use when asked to run CCS Align, breathe the alignment seat, refresh the middle cache, exclude or restore an observation, walk rules, check rules conflicts, or check the Worker Watch board.
Shoot software UI like a film. A sequence of hero shots, each a steep, oblique, extreme close-up of the interface floating in black, with a razor-thin focal plane, a slow motivated camera drift, and UI that acts on its own, hard-cut on the action, ending on one line of copy and a still logo. Use when asked for a launch video, product film, feature trailer, teaser, promo clip, hero shot, or any "cinematic" footage of an app or UI. This skill covers camera, framing, light, and edit. It is stack-agnostic.