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Found 429 Skills
Implementing FlowLayout in Windows Forms to automatically arrange child components horizontally or vertically. Use this when working with automatic control layouts, responsive form designs, or dynamic control arrangement. Covers spacing configuration, alignment modes, control constraints, and layout positioning.
Implements Syncfusion .NET MAUI TreeMap (SfTreeMap) for visualizing hierarchical data with rectangles sized and colored by values. Use when implementing hierarchical data visualization, heat maps, squarified layouts, multi-level data grouping, or brush settings for hierarchical displays. This skill covers installation, data binding, layout types, hierarchical levels with GroupPath, legend configuration, tooltips, and TreeMap customization.
Implements Syncfusion .NET MAUI MarkdownViewer (SfMarkdownViewer) for rendering Markdown content with full formatting support. Use when displaying markdown files, documentation, release notes, or help content in MAUI apps. Covers markdown rendering, appearance customization, CSS styling, and content sources (string/file/URL/resource).
Add a new Umbraco extension project reference to the main Umbraco instance and solution
Complete guide for implementing Syncfusion RangeSlider control in Windows Forms for dual-thumb value selection. Use when creating range selection interfaces with SliderMin/SliderMax configuration, ChannelColor customization, or RangeColor styling. Covers range bound configuration, slider appearance customization, event handling, and building range selection UI components.
Guide for implementing Syncfusion NavigationView control in Windows Forms for breadcrumb navigation and hierarchical path tracking. Use when building file explorers, folder browsers, or file browser-style interfaces with breadcrumb trails. Covers breadcrumb navigation, dropdown navigation, history tracking, and hierarchical bar structures for path-based location tracking with dropdown child selection.
Implements Syncfusion .NET MAUI Chat (SfChat) control in .NET MAUI applications. Use when working with chat interfaces, messaging UI, conversational interfaces, chat bubbles, or message threads. Covers message types (text, image, calendar, card), data binding, events, suggestions, typing indicators, time breaks, and swiping actions.
Use C#/.NET in Godot 4.x: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, GetNode<T>, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.
Google's Material Design theme and control library for WPF applications in C# and VB.Net