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Found 486 Skills
Bold aesthetic direction guidance for web design. Use when making creative decisions about typography, color, motion, spatial composition, and overall visual style. Helps avoid generic "AI slop" aesthetics.
Use when designing, reviewing, or decluttering a functional product, app, dashboard, or tool screen on any platform. Focal is the screen-local structure-and-attention lens—it decides what belongs, what waits, and what wins attention through Information Architecture, Progressive Disclosure, and Visual Hierarchy. Its methodology is One Screen, One Clear Intent—not one action per screen. It classifies task, hub, and exploration registers, chooses the matching action model, supports inherent binary-choice or dual-mode sets, and adjusts density for expertise. Triggers on clutter, "too much on screen", "simplify this screen", "what's the primary action", "too many choices", choice overload, manual selection, input parsing, contextual information, "show the consequence", one screen one purpose, one clear intent, IA, dashboard, admin, or onboarding/settings. Not for multi-screen flows or navigation (use Compass), visual styling, motion, research, code, marketing/landing pages, backend, or non-UI work.
visionOS skills — spatial design (layout ergonomics, eyes-and-hands input, motion comfort, immersion, environments) and widget patterns (mounting styles, glass/paper textures, proximity-aware layouts). Use when designing, building, or reviewing anything for visionOS.
Improve or implement purposeful motion systems, micro-interactions, gestures, and transition behavior for production-grade UI. Use when the user mentions animation, motion, transitions, micro-interactions, hover states, drawers, toasts, gestures, or making the UI feel more alive.
Port an existing Remotion (React) composition to HyperFrames HTML. Use ONLY when the user explicitly asks to port/convert/migrate/translate a Remotion source. Do NOT use: (a) authoring a new HyperFrames composition; (b) Remotion mentioned in passing; (c) Remotion code shared as reference only; (d) "same video as my Remotion one" without explicit migrate request — treat as fresh build. Doubt → `/general-video`. One-way, Remotion-only: no reverse export (HyperFrames→Remotion or any framework), no non-Remotion source (After Effects, Framer Motion, plain React/CSS) → out of scope, re-create via `/general-video`. Flags unsupported patterns (useState, useEffect, async calculateMetadata, third-party React libs, `@remotion/lambda`) and recommends runtime interop over lossy translation. Unsure whether to port vs. build fresh, or only a passing Remotion mention? → /hyperframes.
Orchestrate a video run rendered by VEED's engine — stylized captions over footage, edits and reframes, layered motion graphics, or graphics with no footage at all. Takes any number of source videos, including none. Use when the user wants video made, edited, or captioned by an agent.
Domain navigator for motion, animation, 3D, and generative media skills. Routes to the right skill for GSAP, Framer Motion, Three.js, Lottie, shaders, generative art, video, and AI media generation.
Meta-router and multi-agent conductor for design work that needs skill selection or a multi-stage pipeline — visual frontend (web pages, landing pages, product UI, mobile screens), data visualization, HTML deliverables (reports/diagrams/plans), artifacts, motion polish, and module/API interface design. The STABLE unified entry point — member skills churn underneath, this router discovers them live, picks one direction authority, delegates image-generation stages to Codex workers, and closes every pipeline with an evidence-first anti-slop quality loop. Do NOT invoke for a one-line CSS/copy tweak, for backend-only work, or when the user explicitly names a single member skill for a single-skill-sized task — those go direct.
Build, improve, and review production interfaces with the Better Design MCP. Use for frontend design, UI, UX, interactions, flows, forms, navigation, components, styling, design systems, accessibility, responsive layouts, motion, React Native, Expo, Shopify, Three.js, and product video work, especially when creating, redesigning, polishing, or reviewing an interface.
This skill should be used when the user asks to "build a 3D hero section or WebGL background", "animate a Three.js scene", "play or crossfade GLTF animation clips", "move/lerp the camera or link it to scroll", "render thousands of objects with InstancedMesh", "set up React Three Fiber (R3F) motion", "add bloom/DOF post-processing", or "keep a Three.js/R3F animation smooth and leak-free (dispose geometries/materials/textures, free GPU memory on unmount)". Covers scenes, render loops, camera moves, GLTF AnimationMixer, instancing, scroll-linked 3D, R3F, and animation performance/disposal.
DESIGN.md design system specification for Morning Star projects. Create, audit, and maintain project-level design tokens (Colors, Typography, Spacing, Elevation, Motion, Shapes, Components, Voice & Content) using Vercel Geist as reference template. Three-level completeness checklist (MVP/Standard/Production) with built-in upgrade placeholders. Supports light/dark dual-theme via DESIGN.md + DESIGN.dark.md sharing same token names with different values. Prepare 阶段由 @architect 主责创建,@product-manager 提供设计需求;@frontend-dev / @fullstack-dev 实现 UI 时消费;@qc-specialist / @qa-engineer 审查 UI 对齐 DESIGN.md。Read when PM assigns DESIGN.md creation in Prepare, initiating a new UI project, @architect defining a design system, implementing styled components, auditing UI against design spec, adding dark theme, or user mentions "DESIGN.md" / "design tokens" / "design system". Phase gate → **mstar-phase-gates**; paths → **mstar-plan-conventions**.
Apply natural mapping — the strongest form of mapping, in which the spatial position, motion, or shape of a control directly corresponds to what it affects. Use when designing physical control panels, in-screen controls that affect specific regions of a UI, chart legends, multi-target remote controls, vehicle dashboards, or any situation where the user must connect "this control" to "that affected thing." A natural mapping is one a first-time user can predict without instruction. When the form factor allows it, natural mapping is essentially free correctness.