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Found 7,601 Skills
Design tokens and theming for shadcn/ui. Covers CSS variables, OKLCH colors, dark/light mode, and theme configuration for both Radix and Base UI primitives.
Git commit message best practices. Use when writing commit messages, reviewing commits, or setting up commit conventions for a project. Ensures clear, consistent, and useful commit history.
Kotlin Multiplatform - shared code, expect/actual, iOS integration
Use when upgrading a Rspack 1.x project to v2, including dependency and configuration updates.
Performs semantic code intelligence and token optimization through context engineering and automated context packing. Use when reducing token overhead for large codebases, creating repository digests with Gitingest, packaging code context with Repomix, or tracing cross-file dependencies with llm-tldr.
Ember.js performance optimization and accessibility guidelines. This skill should be used when writing, reviewing, or refactoring Ember.js code to ensure optimal performance patterns and accessibility. Triggers on tasks involving Ember components, routes, data fetching, bundle optimization, or accessibility improvements.
Migrate webpack, Vite, create-react-app (CRA/CRACO), or Vue CLI projects to Rsbuild.
Form handling with Formisch, the type-safe form library for modern frameworks. Use when the user needs to create forms, handle form state, validate form inputs, or work with Formisch.
Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state.
Expert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick.
Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting, inventory, hunger, resource gathering, base building.
Human-written economic calendar event descriptions for a global calendar with XAUUSD relevance and impact rules. Use when writing or reviewing event descriptions or notes for economic calendar entries, ensuring concise non-robotic language and conditional XAUUSD impact guidance.