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Found 579 Skills
Analyze and optimize Xano workspace performance. Use when the user wants to find slow endpoints, trace execution bottlenecks, deep-dive request stacks, or understand why their Xano API is slow. Also use when the user mentions "performance," "slow endpoint," "bottleneck," "stack trace," or "optimization."
Use this skill when building user interfaces that need to look polished, modern, and intentional - not like AI-generated slop. Triggers on UI design tasks including component styling, layout decisions, color choices, typography, spacing, responsive design, dark mode, accessibility, animations, landing pages, onboarding flows, data tables, navigation patterns, and any question about making a UI look professional. Covers CSS, Tailwind, and framework-agnostic design principles.
Expert blueprint for low-level server access (RenderingServer, PhysicsServer2D/3D, NavigationServer) using RIDs for maximum performance. Bypasses scene tree overhead for procedural generation, particle systems, and voxel engines. Use when nodes are too slow OR managing thousands of objects. Keywords RenderingServer, PhysicsServer, NavigationServer, RID, canvas_item, body_create, low-level, performance.
Diagnose MSBuild build performance bottlenecks using binary log analysis. Only activate in MSBuild/.NET build context. USE FOR: identifying why builds are slow by analyzing binlog performance summaries, detecting ResolveAssemblyReference (RAR) taking >5s, Roslyn analyzers consuming >30% of Csc time, single targets dominating >50% of build time, node utilization below 80%, excessive Copy tasks, NuGet restore running every build. Covers timeline analysis, Target/Task Performance Summary interpretation, and 7 common bottleneck categories. Use after build-perf-baseline has established measurements. DO NOT USE FOR: establishing initial baselines (use build-perf-baseline first), fixing incremental build issues (use incremental-build), parallelism tuning (use build-parallelism), non-MSBuild build systems. INVOKES: dotnet msbuild binlog replay with performancesummary, grep for analysis.
Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.
C++ template skill for reading template errors and optimizing compile times. Use when deciphering template error stacks, setting -ftemplate-backtrace-limit, writing concepts and requires-clauses, understanding SFINAE vs concepts, or profiling template instantiation bottlenecks with Templight. Activates on queries about C++ templates, template error messages, concepts, requires expressions, SFINAE, template metaprogramming, or slow template compilation.
Application performance profiling and bottleneck identification — Node.js profiling, Chrome DevTools, flame graphs, memory leak detection, CPU profiling, React rendering performance. Activate on "profiling", "performance bottleneck", "flame graph", "memory leak", "slow app", "CPU profiling", "heap snapshot", "React re-renders", "EXPLAIN ANALYZE", "event loop lag", "clinic.js", "Core Web Vitals". NOT for infrastructure monitoring or observability (use logging-observability), load testing (use a load-testing skill), or database schema optimization.
TypeGPU is type-safe WebGPU in TypeScript. Use whenever the user writes, debugs, or designs TypeGPU code: 'use gpu' shader functions, tgpu.fn, buffers, textures, bind groups, compute and render pipelines, vertex layouts, slots, accessors, and any TypeGPU API. Shader logic and CPU-side resources are tightly coupled - handle both sides here even if the user only mentions one (e.g. "how do I write a shader", "how do I create a buffer"). Trigger on any mention of typegpu, tgpu, "use gpu", TypedGPU, or WebGPU code written using TypeGPU's schema API (d.*, tgpu.*, std.*). Do NOT trigger for raw WebGPU (using GPUDevice/GPURenderPipeline directly without tgpu), WGSL-only questions, Three.js, Babylon.js, or WebGL.
Adjust video speed using each::sense AI. Create slow motion, time-lapse, hyperlapse, speed ramps, reverse effects, and cinematic slow-mo with frame interpolation for smooth playback.
Diagnoses and fixes slow Neo4j Cypher queries by reading execution plans, identifying bad operators (AllNodesScan, CartesianProduct, Eager, NodeByLabelScan), and prescribing fixes (indexes, hints, query rewrites, runtime selection). Use when a query is slow, when EXPLAIN or PROFILE output needs interpretation, when dbHits or pageCacheHitRatio are poor, when cardinality estimation diverges from actuals, or when deciding between slotted/pipelined/parallel runtimes. Covers USING INDEX / USING SCAN / USING JOIN hints, db.stats.retrieve, SHOW QUERIES, SHOW TRANSACTIONS, TERMINATE TRANSACTION. Does NOT write new Cypher from scratch — use neo4j-cypher-skill. Does NOT cover GDS algorithm tuning — use neo4j-gds-skill. Does NOT cover index/constraint creation syntax details — use neo4j-cypher-skill references/indexes.md.
Optimize OpenClaw slow tests, imports, misplaced coverage, and CI wall time without dropping coverage.
This skill should be used when the user asks to "query metrics", "investigate a metrics issue", "check CPU usage", "find slow services", "investigate production issues using metrics", "search for metrics", "search metric names", "run a PromQL query", "check error rate", "check latency", "look up a metric", "analyze system load", "check memory usage", "investigate infrastructure issues", "analyze custom metrics", "check node health", "investigate disk usage", or wants to explore Coralogix metrics data - including application, infrastructure, and custom metrics - using the cx CLI.