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Found 584 Skills
VRChat World SDK 3 scene setup and optimization guide. Use this skill when configuring VRChat world scenes, placing SDK components, setting up layers, optimizing performance, or uploading worlds. Covers VRC_SceneDescriptor, spawn points, VRC_Pickup, VRC_Station, VRC_Mirror, VRC_ObjectSync, VRC_CameraDolly, layer/collision matrix, baked lighting, Quest/Android limits, and upload workflow. SDK 3.7.1 - 3.10.2 coverage. Triggers on: VRChat world, VRC SDK, scene setup, VRC_SceneDescriptor, spawn point, VRC_Pickup, VRC_Station, VRC_ObjectSync, layer setup, optimization, Quest support, light baking, upload, FPS improvement. Related: Use unity-vrc-udon-sharp for UdonSharp C# coding.
ByteHouse Slow Query Analysis and Performance Optimization Tool, used to identify and analyze slow queries, provide query performance optimization suggestions, view query execution plans, and analyze query historical trends. Use this Skill when you need to identify and analyze slow queries in ByteHouse database, get query performance optimization suggestions, view query execution plans, or analyze query historical trends.
Identifies and fixes performance bottlenecks in code, databases, and APIs. Measures before and after to prove improvements.
TypeScript and JavaScript expert with deep knowledge of type-level programming, performance optimization, monorepo management, migration strategies, and modern tooling.
Use this skill when applying visual effects to PixiJS v8 containers via the filter pipeline. Covers built-in filters (AlphaFilter, BlurFilter, ColorMatrixFilter, DisplacementFilter, NoiseFilter), custom Filter.from() with GLSL/WGSL, options (resolution, padding, antialias, blendRequired), filterArea optimization, pixi-filters community package. Triggers on: filters, BlurFilter, ColorMatrixFilter, DisplacementFilter, NoiseFilter, Filter.from, GLSL filter, pixi-filters, filterArea.
GPU kernel profiling workflow across supported kernel implementation languages. Provides commands for all 4 profiling modes (annotation, event, ncu, nsys), metric interpretation tables, bottleneck identification rules, and the output contract for returning compact results to the orchestrator. Use when: (1) profiling a kernel version, (2) interpreting profiling artifacts/reports, (3) comparing kernel versions, (4) identifying bottlenecks and optimization opportunities, (5) documenting performance in the development log.
Overview and Migration Skills for Skyline Rendering Engine. Use this skill when learning about Skyline architecture, performance advantages, functional features, migration guides, and best practices. Suitable for scenarios where you are new to Skyline, evaluating migration costs, or need to understand the overall framework.
Godot 4 visual effects specialist - Masters the Godot Shading Language (GLSL-like), VisualShader editor, CanvasItem and Spatial shaders, post-processing, and performance optimization for 2D/3D effects
Use when writing or reviewing Jetpack Compose parameter stability, compiler reports, skippability, unstable UI state classes, collection parameters, or Kotlin 2.0+ strong skipping behavior.
An accuracy-focused Windows auto-clicker with advanced features including CPS control, keyboard automation, position clicking, and performance optimization built with TypeScript and Tauri.
CSS architecture and styling expert with deep knowledge of modern CSS features, responsive design, CSS-in-JS optimization, performance, accessibility, and design systems. Use PROACTIVELY for CSS layout issues, styling architecture, responsive design problems, CSS-in-JS performance, theme implementation, cross-browser compatibility, and design system development. If a specialized expert is better fit, I will recommend switching and stop.
Master animations - Reanimated 3, Gesture Handler, layout animations, and performance optimization