Loading...
Loading...
Found 3,419 Skills
Chart any technical indicator on a symbol using Plotly. Creates interactive dark-themed charts with candlestick, overlays, and subplots. Supports all 100+ openalgo.ta indicators.
Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks.
Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters.
Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or UI transitions. Trigger keywords: AnimationPlayer, Animation, track_insert_key, root_motion, animation_finished, RESET_track, call_mode, animation_set_next, queue, blend_times.
Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment.
OpenAlgo indicator expert. Use when user asks about technical indicators, charting, plotting indicators, creating custom indicators, building dashboards, real-time feeds, scanning stocks, indicator combinations, or using openalgo.ta. Also triggers for indicator functions (sma, ema, rsi, macd, supertrend, bollinger, atr, adx, ichimoku, stochastic, obv, vwap, crossover, crossunder, exrem).
Generate custom typed errors. Use when adding or extending module error definitions.
Generate Go integration tests with real database/infrastructure via itestkit containers. Use when testing use cases against real databases, verifying end-to-end flows, or adding integration test coverage.
Go backend development best practices for microservices with clean architecture, observability, and production-ready patterns
Design and iterate on logos using SVG. Use this skill when the user asks to "create a logo", "design a logo", "make me a logo", "iterate on this logo", "logo for my project", or discusses logo design, branding icons, or wordmarks.
Golang Security Auditor
Specialized guide for migrating Godot 3.x projects to Godot 4 (GDScript 2.0), covering syntax changes, Tweens, and exports.