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Found 1,705 Skills
Transcribe audio files to text using local speech recognition. Triggers on: "转录", "transcribe", "语音转文字", "ASR", "识别音频", "把这段音频转成文字".
Generate AI videos, images, and audio with Runway API. Use when generating video from images, text-to-video, video-to-video, character performance, text-to-image, text-to-speech, sound effects, or voice processing with Runway.
Stream call audio in real-time, fork media to external destinations, and transcribe speech live. Use for real-time analytics and AI integrations. This skill provides JavaScript SDK examples.
Edit existing videos using AI — remix style, edit content, upscale resolution, remove background, or add audio/sound effects. Use when the user requests "Edit video", "Remix video", "Upscale video", "Remove video background", "Add sound to video", "Video to audio".
Use for foundational Roblox experience development: deciding what runs on the client or server, where scripts and modules belong, how to structure reusable code, and how to handle everyday services, attributes, bindables, workspace objects, input, camera, raycasts, collisions, and CFrame-based gameplay scripting in Studio.
Salesforce Industries DataPack deployment automation using Vlocity Build. TRIGGER when: user deploys or validates OmniStudio/Vlocity DataPacks with vlocity commands (packDeploy/packRetry/packExport/packGetDiffs), sets up DataPack CI/CD pipelines, or troubleshoots DataPack migration errors. DO NOT TRIGGER when: deploying Salesforce metadata with sf project deploy (use sf-deploy), authoring OmniStudio artifacts (use sf-industry-commoncore-*), or writing Apex/LWC business logic (use sf-apex/sf-lwc).
Use when writing, reviewing, or debugging pure Ruby code — idiomatic patterns, modern 3.x+ features (pattern matching, Data.define, endless methods), error handling conventions (raise vs fail, result objects), memoization, and performance idioms. For Rails use rails-guides. For testing use minitest. For code style use sandi-metz-rules.
Language-specific verification for Python, TypeScript/JavaScript, and Go. Checks type safety, language idioms, and best practices. Use when asked to "verify language", "check types", or for language-specific checks.
ElevenLabs voice isolator - remove background noise and isolate vocals from audio via inference.sh CLI. Capabilities: noise removal, voice extraction, audio cleanup, background removal. Use for: podcast cleanup, interview audio, music vocals, noisy recordings, audio restoration. Triggers: voice isolator, noise removal, background removal, isolate voice, clean audio, remove background noise, audio cleanup, voice extraction, elevenlabs isolator, eleven labs noise, vocal isolation, denoise, audio restoration, voice separation
AI demos and GPU compute with Gradio Spaces and Hugging Face Spaces ZeroGPU. Use when writing or reviewing code that uses `@spaces.GPU`, configuring `python_version` or `requirements.txt` for a ZeroGPU Space, or handling ZeroGPU-specific code constraints — pickle-based process isolation, `gr.State` semantics across the worker boundary, no `torch.compile` (use AoTI instead), CUDA wheel-only builds (no `nvcc` at build or runtime), large vs xlarge sizing, and dynamic duration callables. Make sure to use this skill whenever the user mentions ZeroGPU, `@spaces.GPU`, or the `spaces` Python package, or hits ZeroGPU-specific code errors like `PicklingError` across the worker boundary, `illegal duration`, or `flash-attn` wheel-build failures — even when the user does not explicitly ask for ZeroGPU coding guidance. Trigger on `import spaces` or `@spaces.GPU` in code.
Guidance for working on Remotion Studio Visual Mode, sequence identity, node paths, symbolicated stacks, override IDs, and hot reload behavior. Use when implementing or debugging visual editing of Sequences.
Create, edit, and pipeline game assets using MeowArt, including pixel sprites, HD assets, backgrounds, UI mockups, seamless loops, texture tiles, dual-grid tilesets, background removal, pixel cleanup, simple animations, sound effects, and music/BGM generation. Use this when Codex needs to produce or refine game art or audio assets in the project, especially when selecting MeowArt commands, setting canvas sizes, choosing templates, generating music or SFX, or converting generated assets into game-ready files.