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Found 1,323 Skills
Use this skill when you need to test or evaluate LangGraph/LangChain agents: writing unit or integration tests, generating test scaffolds, mocking LLM/tool behavior, running trajectory evaluation (match or LLM-as-judge), running LangSmith dataset evaluations, and comparing two agent versions with A/B-style offline analysis. Use it for Python and JavaScript/TypeScript workflows, evaluator design, experiment setup, regression gates, and debugging flaky/incorrect evaluation results.
Use this skill for ANY question or task involving the Superfluid Protocol — writing integration code, debugging, looking up contract ABIs, understanding architecture, or answering questions. Do NOT search the web for Superfluid information before invoking this skill.
Deploy agent to Databricks Apps using DAB (Databricks Asset Bundles). Use when: (1) User says 'deploy', 'push to databricks', or 'bundle deploy', (2) 'App already exists' error occurs, (3) Need to bind/unbind existing apps, (4) Debugging deployed apps, (5) Querying deployed app endpoints.
Guide for debugging and fixing bugs in the OCaml garbage collector, particularly memory management issues in the runtime's sweeping and allocation code. This skill applies when working on OCaml runtime C code, investigating segfaults in GC operations, or fixing pointer arithmetic bugs in memory managers with size-classed pools and run-length encoding.
Write and run tests for JS/TS projects. Handles unit tests with Vitest and React Testing Library directly. Delegates E2E and browser testing to /webapp-testing. Use when writing tests, adding coverage, debugging test failures, or running test suites.
Comprehensive GameMaker Studio 2 and GML expertise covering beginner to advanced topics. Provides guidance on object creation, GML syntax, event systems, data structures, file I/O, shaders, networking, platform-specific features, performance optimization, and debugging. Automatically invoked when working with .gml files, .yy files, .yyp projects, or GameMaker-related tasks. References official manual (manual.gamemaker.io) for authoritative documentation.
Docker and Docker Compose optimization. Multi-stage builds, security, debugging.
iOS crash-hunter skill that finds and fixes gnarly concurrency, memory, and I/O bugs using TDD. Every rule shows dangerous code, a failing test that proves the crash, and the fix that makes it pass. Complements ios-testing, swift-optimise, and other ios-*/swift-* skills. Triggers on tasks involving data races, retain cycles, deadlocks, async/await pitfalls, file corruption, thread safety, or crash debugging in Swift/iOS apps.
Expert knowledge of testing Node.js and Express applications including Jest configuration, Supertest for API testing, unit vs integration vs e2e testing, mocking external APIs, test organization, code coverage, CI/CD integration, and TDD practices. Use when writing tests, setting up testing framework, debugging test failures, or adding test coverage.
Expert for developing Streamlit data apps for Keboola deployment. Activates when building, modifying, or debugging Keboola data apps, Streamlit dashboards, adding filters, creating pages, or fixing data app issues. Validates data structures using Keboola MCP before writing code, tests implementations with Playwright browser automation, and follows SQL-first architecture patterns.
ALWAYS use when writing code importing "@vueuse/shared". Consult for debugging, best practices, or modifying @vueuse/shared, vueuse/shared, vueuse shared, vueuse.
ALWAYS use when writing code importing "@tanstack/vue-query". Consult for debugging, best practices, or modifying @tanstack/vue-query, tanstack/vue-query, tanstack vue-query, tanstack vue query, query.