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Found 973 Skills
Enforces TheOne Studio Unity development standards including C# coding patterns, Unity architecture (VContainer/SignalBus and TheOne.DI/Publisher), and code review guidelines. Triggers when writing, reviewing, or refactoring Unity C# code, implementing features, setting up dependency injection, working with events, or reviewing code changes.
Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control). Enforces snake_case files, PascalCase nodes, %SceneUniqueNames, and .gitignore best practices. Use when starting new projects or refactoring structure. Keywords project organization, naming conventions, snake_case, PascalCase, feature-based, .gitignore, .gdignore.
Expert coding guide for OpenHarmony C++ development. Use this skill when writing, refactoring, or reviewing C++ code for OpenHarmony projects. It enforces strict project-specific conventions (naming, formatting, headers) and critical security requirements (input validation, memory safety).
Explores codebase with structural and text search using ast-grep (syntax-aware AST matching), ripgrep (fast text/regex search), and fd (file discovery). Use when (1) navigating unfamiliar code or understanding architecture, (2) tracing call flows, symbol definitions, or usages, (3) answering "how does this work" or "where is this defined/called" questions, (4) finding files by name, extension, or path pattern, (5) pre-refactoring analysis to locate all references before changing code.
Ruby on Rails performance and maintainability optimization guidelines for building backend APIs and frontend web applications. This skill should be used when writing, reviewing, or refactoring Ruby on Rails code to ensure optimal patterns for controllers, models, ActiveRecord queries, caching, views, API design, security, and background jobs. Triggers on tasks involving Rails controllers, ActiveRecord queries, migrations, Turbo/Hotwire, API endpoints, background jobs, or Rails performance improvements.
Uniwind best practices for React Native styling with Tailwind CSS. This skill should be used when writing, reviewing, or refactoring React Native code using Uniwind. Triggers on tasks involving Uniwind, className styling, Tailwind in React Native, NativeWind migration, or theming.
Provides implementation patterns for Clean Architecture, Hexagonal Architecture (Ports & Adapters), and Domain-Driven Design in Java 21+ Spring Boot 3.5+ applications. Use when structuring layered architectures, separating domain logic from frameworks, implementing ports and adapters, creating entities/value objects/aggregates, or refactoring monolithic codebases for testability and maintainability.
Execute apply production-ready Supabase SDK patterns for TypeScript and Python. Use when implementing Supabase integrations, refactoring SDK usage, or establishing team coding standards for Supabase. Trigger with phrases like "supabase SDK patterns", "supabase best practices", "supabase code patterns", "idiomatic supabase".
Design the small details — triggers, rules, feedback, loops and modes — that separate good products from great ones. Use when the user mentions "microinteraction", "button feedback", "loading state", "toggle design", "animation detail", or "interaction polish". Covers trigger design, state rules, feedback mechanisms, and progressive loops. For overall UI polish, see refactoring-ui. For affordance design, see design-everyday-things.
Write readable, maintainable code through disciplined naming, small functions, and clean error handling. Use when the user mentions "code review", "naming conventions", "function too long", "code smells", or "readable code". Covers SRP, comment discipline, formatting, and unit testing. For refactoring techniques, see refactoring-patterns. For architecture, see clean-architecture.
Senior Kotlin developer. Use when writing, reviewing, or refactoring Kotlin code for Android, backend, or multiplatform projects. Enforces idiomatic Kotlin and modern patterns.
TypeScript, React, and Node.js coding standards: naming, types, hooks, components, error handling, refactoring, code review. Use when creating/editing TS/JS/React files, naming variables or components, designing API endpoints, handling async, structuring components, or when the user asks "how should I name...", "what's the best way to...", "is this good practice...", "can you review this code". Keywords: TypeScript, React, hooks, React Query, Jest, RTL, naming, immutability. Do not load for: CSS-only changes, documentation writing, JSON config edits, shell scripts.