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Found 552 Skills
Add gateable features to an existing browser game — skin picker, continue-after-death, bonus mode, save slots, daily challenge. Monetization-agnostic scaffolding that leaves clean hooks for any paywall, subscription, or entitlement layer. Features are scaffolded at silver and gold tiers only (bronze is the default everyone gets). Use when the user says "add gateables", "scaffold monetizable features", "add skin picker", "add continue-after-death", "make my game monetizable", or "add premium hooks". Do NOT use for Play.fun SDK integration (use monetize-game) or generic gameplay features (use add-feature).
MSW 아바타 관리 — 코스튬(CostumeManagerComponent 17슬롯) + 애니메이션 3계층 파이프라인(StateComponent → AvatarStateAnimationComponent → AvatarRendererComponent). State 키(대문자)/AvatarBodyActionStateName(소문자)/MapleAvatarBodyActionState enum/스프라이트 액션 ID(swingO1, shoot1) 4단계 구분, IsLegacy/ActionSheet/StateToAvatarBodyActionSheet 두 시스템, PlayerControllerComponent 자동 상태 전이와 ActionStateChangedEvent 충돌 시 RemoveActionSheet/SetActionSheet/BodyActionStateChangeEvent로 해결. DefaultPlayer뿐 아니라 모든 엔티티(NPC, 몬스터 등)에 적용 가능. Use for avatar costume get/set, 17 equip slots, animation state mapping, action override, weapon-specific attack motion, custom shoot/cast/dance action. Keywords: avatar, costume, animation, state, action, shoot, swing, weapon, ActionStateChangedEvent, BodyActionStateChangeEvent, RemoveActionSheet, SetActionSheet, StateToAvatarBodyActionSheet, AvatarStateAnimationComponent, AvatarRendererComponent, MapleAvatarBodyActionState, PlayerControllerComponent, 아바타, 코스튬, 애니메이션, 상태, 동작, 장비, 무기, 공격, 활, 칼, 사격, 휘두르기, 커스텀 액션, 자동 재생 차단, 매핑 변경.
Guide for using MSBuild Server to improve CLI build performance. Only activate in MSBuild/.NET build context. Activate when developers report slow incremental builds from the command line, or when CLI builds are noticeably slower than IDE builds. Covers MSBUILDUSESERVER=1 environment variable for persistent server-based caching. Do not activate for IDE-based builds (Visual Studio already uses a long-lived process).
Use when writing, fixing, editing, or refactoring TypeScript tests, especially slow or flaky tests, skipped or focused tests, happy-path-only coverage, missing boundaries, brittle fixtures, coverage gaps, or multi-concept tests.
Analyzes sales data from PayPal and QuickBooks to find top performers and slow movers, layers in seasonality, and produces a prioritized 30-day content brief: what to push, what offers to run, what to hold. Strategic output only — no calendars or assets. Use when the user asks what to post, wants a content plan, asks what's selling, or what to promote this month.
Structured workflows for investigating production issues in Honeycomb — the sequence of tool calls (context priming, broad query, BubbleUp, trace analysis, verification) and how to chain results between steps to reach root causes. Trigger phrases: "investigate production issue", "debug latency spike", "find root cause", "use BubbleUp", "analyze traces", "debug an outage", "why is my API slow", "errors are increasing", "health check", "SLO burning", or any request to investigate or debug production problems.
Alibaba Cloud PolarDB-X Distributed Database AI Assistant. Use for PolarDB-X cluster management, topology inspection, performance diagnostics, SQL optimization, data distribution analysis, elastic scaling diagnostics, connection/session analysis, security audit, backup/restore, parameter tuning, and other O&M operations. Triggers: "PolarDB-X", "distributed database", "pxc-", "DN/CN nodes", "data sharding", "PolarDB-X diagnostics", "PolarDB-X performance", "PolarDB-X slow SQL", "YaoChi Agent", "PolarDB-X topology", "PolarDB-X backup", "PolarDB-X security audit", "PolarDB-X scaling"
Alibaba Cloud Elasticsearch instance diagnosis skill. Use for cluster health checks, troubleshooting, and performance analysis on Elasticsearch instances. Triggers (English): Elasticsearch diagnosis, ES instance issues, slow search, write failures, cluster Red/Yellow, unassigned shards, node disconnected, load imbalance, thread pool 429, JVM/OOM/circuit breaker, disk watermark / read-only index, instance activating / change stuck, service avalanche / all shards failed. 触发词(中文): ES诊断、阿里云ES、Elasticsearch诊断、ES集群/实例故障排查、ES健康检查、集群红灯/变红/黄灯/变黄、集群异常、分片未分配、主分片未分配、节点掉线/离线、负载不均衡、搜索/查询变慢、慢查询、写入失败/变慢/拒绝、线程池打满、HTTP 429、内存过高、OOM、断路器、磁盘满/水位、索引只读、实例激活中/activating、变更卡住/未完成、雪崩、服务不可用、all shards failed。
Cloudflare Workers performance optimization with CPU, memory, caching, bundle size. Use for slow workers, high latency, cold starts, or encountering CPU limits, memory issues, timeout errors.
Redis observability guidance — which metrics to monitor (memory, connections, hit ratio, ops/sec, rejected connections), which built-in commands to reach for during incident triage (SLOWLOG, INFO, MEMORY DOCTOR, CLIENT LIST, FT.PROFILE), and when to use the Redis Insight GUI. Use when setting up monitoring or alerts for a Redis instance, diagnosing a performance regression, profiling a slow FT.SEARCH query, or wiring Redis metrics into Prometheus, Datadog, or similar.
Redis Query Engine (RQE) guidance covering FT.CREATE schema design, field type selection (TEXT, TAG, NUMERIC, GEO, GEOSHAPE, VECTOR), DIALECT 2 query syntax, efficient FT.SEARCH and FT.AGGREGATE queries, zero-downtime index updates via aliases, and the SKIPINITIALSCAN option. Use when defining a search index on Hash or JSON documents, picking between TEXT and TAG for filtering, writing FT.SEARCH queries with filters and SORTBY, managing or swapping indexes in production, or troubleshooting slow searches with FT.PROFILE.
Use when implementing save/load systems, player progress persistence, or data serialization in Unreal Engine. Triggers on: save game, USaveGame, FArchive, serialization, SaveGameToSlot, config, persist data, save file, load game. See references/save-system-architecture.md for full slot management and multi-user patterns.