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Found 491 Skills
One page, hands-on manual tier — drive a live page through the web accessibility (a11y) checks a rule engine can't decide: keyboard operation and focus order, screen-reader names, roles and states from the accessibility tree, reflow and zoom, reduced motion, form errors, and target size. Grades each finding by evidence basis (verified / confirm-with-a-human / human-required) and severity, and closes every criterion in a ledger: verified, flagged, not exercised, or N/A. Locates and assesses; does not fix (use `accessibility-fix`). Use it for keyboard testing, focus-order checks, screen-reader or a11y-tree review, reflow and zoom at 200%, or 'is this operable, not just lint-clean'. The automated tier is `accessibility-scan`; `accessibility-audit` runs both across a sampled site.
This skill should be used when the user asks to "make an ASCII animation", "build a terminal/CLI intro or loader", "convert an image or video to ASCII art", "add an ASCII shader/post-effect to a canvas or Three.js scene", "create retro/hacker text-character motion", or "animate text characters with a brightness ramp". Covers generative ASCII fields, image/video/3D-to-ASCII, and animated character art for both web and terminal.
Build, scaffold, refactor, debug, review, and visually validate production Rust desktop interfaces with GPUI. Use for setting up a production-ready GPUI starter app; new GPUI apps or components; Entity, Context, action, async, and lifecycle architecture; Apple-style macOS UI, Liquid Glass or translucent materials, motion, gestures, focus, keyboard, accessibility, text input, IME, clipboard, drag and drop, menus, multi-window behavior, and restoration; packaging, CI, performance, and testing work; or translating selected Paper.design frames into maintainable GPUI code with screenshot comparison. Covers published GPUI and pinned Zed revisions, macOS/Linux/Windows boundaries, narrow AppKit interop, and stability audits.
UI and visual skill for antislop. Use when building or editing any interface: color, layout, components, motion. Load with the core.
Use when designing go-to-market strategy, selecting GTM motion (PLG/sales-led), defining ICP, planning product launches, or implementing AI-powered GTM automation. Covers channel selection, growth loops, RevOps alignment, and market entry execution.
Modern web design trends, principles, and implementation patterns for 2024-2025. Use this skill when designing websites, creating interactive experiences, implementing design systems, ensuring accessibility, or building performance-first interfaces. Triggers on tasks involving modern design trends, micro-interactions, scrollytelling, bold minimalism, cursor UX, glassmorphism, accessibility compliance, performance optimization, or design system architecture. References animation skills (GSAP, Framer Motion, React Spring), 3D skills (Three.js, R3F, Babylon.js), and component libraries for implementation guidance.
Create a dynamic product showcase with explosive ingredient arrangements, followed by a realistic motion animation.
Generate a single continuous cinematic shot video — no cuts, one seamless flowing scene with dramatic lighting and motion.
Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS/JS animation performance.
Complete system for building high converting landing pages: intake questions, page structure, layout selection, conversion copywriting, SEO, plus strict visual rules for typography, spacing, corner radius, backgrounds, hero layout, icons, and motion. Use this skill whenever building, editing, styling, reviewing, or writing copy for ANY landing page, marketing site, web UI, page section, component, or prototype, even when the user does not mention design, conversion, tokens, or a design system. Always consult it before choosing page sections, headlines, CTAs, fonts, font sizes, spacing values, border radii, background colors, icons, or transitions.
Use this skill when analyzing existing video files using FFmpeg and AI vision, extracting frames for design system generation, detecting scene boundaries, analyzing animation timing, extracting color palettes, or understanding audio-visual sync. Triggers on video analysis, frame extraction, scene detection, ffprobe, motion analysis, and AI vision analysis of video content.
Interactive prompt studio for HappyHorse 1.0 video generation. Guides users through scenario discovery with vivid examples, then assembles production-ready prompts in JP/CN/EN. Use when someone wants to create AI video content with HappyHorse but doesn't know where to start, or when they have a specific scenario and need a polished prompt. Covers manga drama, character PV, manga motion, virtual idol MV, and free-form scenarios.