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Found 7,688 Skills
Create or update pull requests for the current branch
TODO.md file output template examples for todo-task-planning command. Provides structured checklist format with task classification, status indicators, and research rationale.
Create a new skill that uses an MCP server, following best practices from the MCP CLI guide. Use when user wants to create a skill for a new MCP server or integrate MCP functionality into a skill.
Use this skill when you need to perform Git operations such as committing changes, creating branches, merging, resolving conflicts, managing remotes, or any other Git-related tasks.
Apply Strunk's timeless writing rules to ANY prose humans will read—documentation, commit messages, error messages, explanations, reports, or UI text. Makes your writing clearer, stronger, and more professional.
Use when starting a session on a project, returning after time away, or before making significant changes. Essential for building comprehensive understanding of project state through total recall and deep exploration.
Provides git workflow assistance, branch management, and commit message optimization
A test skill to verify all plugin tools work correctly - use_skill, read_skill_file, run_skill_script, find_skills
Debugs issues users encounter with Tuist-generated projects by reproducing the scenario locally, building Tuist from source when needed, and triaging whether it is a bug, misconfiguration, or something that needs team input. Use when users report generation failures, build errors after generation, or unexpected project behavior.
Scrape web pages and save as HTML or Markdown (with text and images). Minimal dependencies - only requests and beautifulsoup4. Use when the user provides a URL and wants to download/archive the content locally.
Generate images using Qwen Image API (Alibaba Cloud DashScope). Use when users request image generation with Chinese prompts or need high-quality AI-generated images from text descriptions.
Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.