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Found 5,820 Skills
Designing Go libraries and packages for long-term evolution. Covers API surface management, dependency direction, backwards compatibility, trade-offs between parameter objects and functional options, and testability via deterministic simulation.
Expert senior-level Go guidance for architecture, API-first design/codegen, advanced concurrency, performance tuning, testing/quality, cloud-native 12-factor practices, and Go 1.24+ tooling for large-scale systems.
Expertise in Go programming according to the Google Go Best Practices. Focuses on actionable advice for naming, error handling, performance, testing, and general idiomatic Go to ensure high-quality, maintainable, and efficient codebases.
GoPlus AgentGuard — AI agent security guard. Automatically blocks dangerous commands, prevents data leaks, and protects secrets. Use when reviewing third-party code, auditing skills, checking for vulnerabilities, evaluating action safety, or viewing security logs.
Convert materials into the speaking style of Miko Aoi from the Zaregoto series. Triggers on "zaregoto", "character voice", "style conversion". Trigger scenarios: (1) Users provide materials and request "rewrite in Miko's style" or "how would Miko say this"; (2) Users mention "Zaregoto style" or "Miko's tone"; (3) Need to convert ordinary text into a style of absurd metaphors + lively tone.
Go data structures including allocation with new vs make, arrays, slices, maps, printing with fmt, and constants with iota. Use when working with Go's built-in data structures, memory allocation, or formatted output.
Steganography techniques for CTF challenges. Use when data is hidden in images, audio, video, or other media files.
Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battle_royale, zone_shrink, storm_damage, deployment_system, loot_spawn, networking_optimization, relevancy_system, snapshot_interpolation.
Expert patterns for input handling covering InputMap actions, InputEvent processing, controller support, rebinding, deadzones, and input buffering. Use when setting up player controls, implementing input systems, or adding gamepad/accessibility features. Keywords InputMap, InputEvent, gamepad, controller, rebinding, deadzone, input buffer.
Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds. Trigger keywords: TouchScreenButton, virtual_joystick, gesture_detector, InputEventScreenTouch, InputEventScreenDrag, mobile_optimization, battery_saving, adaptive_performance, MOBILE_ENABLED.
Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management.
Expert blueprint for Godot 4 project organization (feature-based folders, naming conventions, version control). Enforces snake_case files, PascalCase nodes, %SceneUniqueNames, and .gitignore best practices. Use when starting new projects or refactoring structure. Keywords project organization, naming conventions, snake_case, PascalCase, feature-based, .gitignore, .gdignore.