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Found 491 Skills
Expert in photorealistic and stylized VR avatar systems for Apple Vision Pro, Meta Quest, and cross-platform metaverse. Specializes in facial tracking (52+ blend shapes), subsurface scattering, Persona-style generation, Photon networking, and real-time LOD. Activate on 'VR avatar', 'Vision Pro Persona', 'Meta avatar', 'facial tracking', 'blend shapes', 'avatar networking', 'photorealistic avatar'. NOT for 2D profile pictures (use image generation), non-VR game characters (use game engine tools), static 3D models (use modeling tools), or motion capture hardware setup.
Use this skill when building real-time data pipelines, stream processing jobs, or change data capture systems. Triggers on tasks involving Apache Kafka (producers, consumers, topics, partitions, consumer groups, Connect, Streams), Apache Flink (DataStream API, windowing, checkpointing, stateful processing), event sourcing implementations, CDC with Debezium, stream processing patterns (windowing, watermarks, exactly-once semantics), and any pipeline that processes unbounded data in motion rather than data at rest.
Short-form video generation skill — 3-10 second clips for product reveals, motion teasers, ambient loops. Defaults to Seedance 2 but works the same with Kling 3 / 4, Veo 3 or Sora 2. Output is one MP4 saved to the project folder. When the workspace also ships an interactive-video / hyperframes skill, prefer composing several short shots into a single timeline rather than one long monolithic clip.
Use when designing character personalities, creating memorable motion signatures, ensuring animations feel polished, or making visual experiences that audiences want to watch.
Swiss-style user-research narrative template in warm-paper editorial aesthetics. Use when users ask for a premium research deck or story-first live artifact with minimalist typography, high-clarity layout, subtle motion, donut breakdowns, and keyboard/click navigation across slides in a single HTML file.
Design, build, debug, and optimise high-polish animated graphics in React Native or Expo using @shopify/react-native-skia, Reanimated, and Gesture Handler. Use when the user wants canvas-driven UI, shaders, paths, rich text, image filters, sprite fields, Skottie, video frames, snapshots, web CanvasKit setup, or performance tuning for custom motion-heavy elements such as loaders, hero art, cards, charts, progress indicators, particle systems, or gesture-driven surfaces. Also use when the user asks for fluid, glow, glass, blob, parallax, 60fps/120fps, or GPU-friendly animated effects in React Native, even if they do not explicitly say "Skia". Do not use for ordinary form/layout work with standard views.
Use when the user has one or more video clips and wants to add post-production on top — AI-generated cover as first frame, HTML/CSS captions synced to SRT, kinetic illustration overlays at hook moments, chapter chips, end-card CTA, or any other timed motion graphics. Most often used as the downstream of `/wjs-segmenting-video` — pick up where that skill stopped (raw cropped clip + per-clip SRT) and produce the upload-ready MP4. Backed by HyperFrames so everything compiles to ONE final encode — no cascade of re-encodes. Triggers — "加封面", "加字幕", "加动画", "加 CTA", "做后期", "post-production", "title card", "kinetic captions", "end card".
Reads live weather for any place on earth, including radar rendered as text characters instead of an image: current conditions, a short forecast, a 2-hour rain sparkline, and a character radar map with the measured motion of the echo. Use when the user asks about weather, temperature or a forecast somewhere, whether it is raining, whether rain is coming, when it will start or stop, how far away a storm is or which way it is moving - and whenever answering well would otherwise mean looking at a radar picture.
Design, build, review, and polish production frontend and mobile interfaces with distinctive visual direction, searchable UX and design-system guidance, responsive and accessibility rules, stack-specific recommendations, and concise product copy. Use whenever creating or changing pages, components, layouts, styling, interaction, navigation, motion, charts, visual assets, UI copy, or frontend usability in web, Flutter, React Native, SwiftUI, desktop, or similar interfaces.
Framework (OSS). Build animations in React Native and Expo, making the decisions in the order that determines whether they feel right — should it animate, which thread it runs on, which properties, spring or timing, how the gesture hands off, how it degrades. Writes the implementation with Reanimated, Gesture Handler, Expo Router and expo-haptics. Use when animating anything in an Expo app, adding gestures, sheets, screen transitions, press feedback or haptics, or fixing motion that stutters on device. For web animation use `animate`.
Android UI/UX design or review with Material 3 Expressive (M3 Expressive / Material You Expressive). Use when selecting expressive component tokens, defining expressive hierarchy, motion, color, shape, typography, or reviewing Android UI against expressive guidance. Not for non-Android platforms, non-UI Android tasks, or implementation-only requests without design decisions.
Use when designing action sequences, user interactions, state transitions, or any motion that needs telegraphing to feel intentional rather than sudden.