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Found 448 Skills
Write robust, portable shell scripts with proper error handling, argument parsing, and testing. Use when automating system tasks, building CI/CD scripts, or creating container entrypoints.
Apple HIG guidance for input methods and interaction patterns: gestures, Apple Pencil, keyboards, game controllers, pointers, Digital Crown, eye tracking, focus system, remotes, spatial interactions, gyroscope, accelerometer, and nearby interactions. Use when asked about: "gesture design", "Apple Pencil", "keyboard shortcuts", "game controller", "pointer support", "mouse support", "trackpad", "Digital Crown", "eye tracking", "visionOS input", "focus system", "remote control", "gyroscope", "spatial interaction". Also use when the user says "what gestures should I support," "how do I add keyboard shortcuts," "how does input work on Apple TV," "should I support Apple Pencil," or asks about input device handling. Cross-references: hig-components-status, hig-components-system, hig-technologies for VoiceOver and Siri.
Apple HIG guidance for menu and button components including menus, context menus, dock menus, edit menus, the menu bar, toolbars, action buttons, pop-up buttons, pull-down buttons, disclosure controls, and standard buttons. Use this skill when the user says "how should my buttons look," "what goes in the menu bar," "should I use a context menu or action sheet," "how do I design a toolbar," or asks about button design, menu design, context menu, toolbar, menu bar, action button, pop-up button, pull-down button, disclosure control, dock menu, edit menu, or any menu/button component layout and behavior. Cross-references: hig-components-search, hig-components-controls, hig-components-dialogs.
Provides comprehensive guidance for Cocos2d-x v4 game engine including scene graph, nodes, sprites, actions, animations, physics, rendering, shaders, and platform deployment. Use when the user asks about Cocos2d-x, needs to create games, implement game features, set up development environments, or deploy games to multiple platforms.
Use when managing multiple social platforms, cross-promoting content, or building omnichannel presence
OpenLess open-source voice input for macOS & Windows — press a hotkey, speak, get AI-polished text inserted at your cursor in any app.
Use when designing Kotlin Multiplatform expect/actual or interface boundaries for platform services, native SDKs, source sets, Compose Multiplatform UI, permissions, files, settings, sensors, or platform interop.
Localization (i18n) across all CometChat UI Kit families — React, React Native, Angular, Android (V5/V6), iOS, Flutter (V5/V6). Covers CometChatLocalize.init signature differences (positional vs object), bundled languages, custom-language registration, RTL support, fallback to English, and cross-family drift risks. Cross-family — applies wherever the agent is configuring CometChat localization.
Use when implementing navigation in React Native Web projects. Provides patterns for React Navigation, deep linking, and web-specific routing.
Guides users through configuring Tauri plugin permissions, capabilities, and security. Covers platform-specific capabilities, window-targeted permissions, using official and community plugin permissions, and writing custom plugin permissions with scopes.
Desktop application development with Electron and Tauri
Production-grade mobile app development with Swift (iOS), Kotlin (Android), React Native, and WebView patterns, including UI/UX, navigation, state management, networking, local storage, push notifications, and App Store deployment.