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Found 39 Skills
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.
Expert in building voice AI applications - from real-time voice agents to voice-enabled apps. Covers OpenAI Realtime API, Vapi for voice agents, Deepgram for transcription, ElevenLabs for synthesis, LiveKit for real-time infrastructure, and WebRTC fundamentals. Knows how to build low-latency, production-ready voice experiences. Use when: voice ai, voice agent, speech to text, text to speech, realtime voice.
Build AI applications with OpenAI Agents SDK - text agents, voice agents, multi-agent handoffs, tools with Zod schemas, guardrails, and streaming. Prevents 11 documented errors. Use when: building agents with tools, voice agents with WebRTC, multi-agent workflows, or troubleshooting MaxTurnsExceededError, tool call failures, reasoning defaults, JSON output leaks.
Use this skill when building AI voice agents with the ElevenLabs Agents Platform. This skill covers the complete platform including agent configuration (system prompts, turn-taking, workflows), voice & language features (multi-voice, pronunciation, speed control), knowledge base (RAG), tools (client/server/MCP/system), SDKs (React, JavaScript, React Native, Swift, Widget), Scribe (real-time STT), WebRTC/WebSocket connections, testing & evaluation, analytics, privacy/compliance (GDPR/HIPAA/SOC 2), cost optimization, CLI workflows ("agents as code"), and DevOps integration. Prevents 17+ common errors including package deprecation, Android audio cutoff, CSP violations, missing dynamic variables, case-sensitive tool names, webhook authentication failures, and WebRTC configuration issues. Provides production-tested templates for React, Next.js, React Native, Swift, and Cloudflare Workers. Token savings: ~73% (22k → 6k tokens). Production tested. Keywords: ElevenLabs Agents, ElevenLabs voice agents, AI voice agents, conversational AI, @elevenlabs/react, @elevenlabs/client, @elevenlabs/react-native, @elevenlabs/elevenlabs-js, @elevenlabs/agents-cli, elevenlabs SDK, voice AI, TTS, text-to-speech, ASR, speech recognition, turn-taking model, WebRTC voice, WebSocket voice, ElevenLabs conversation, agent system prompt, agent tools, agent knowledge base, RAG voice agents, multi-voice agents, pronunciation dictionary, voice speed control, elevenlabs scribe, @11labs deprecated, Android audio cutoff, CSP violation elevenlabs, dynamic variables elevenlabs, case-sensitive tool names, webhook authentication
Add real-time or turn-based multiplayer to an existing browser game using PartyKit (Cloudflare Durable Objects). Scaffolds a room-based server, a NetworkManager client, EventBus events, GameState fields, Constants, and extends render_game_to_text(). Use when the user says "add multiplayer", "make this multiplayer", "add real-time co-op", "add online play", "scaffold multiplayer", or "add netcode". Do NOT use for solo leaderboards (use monetize-game), single-player AI opponents (use add-feature), or peer-to-peer/WebRTC games.
Add real-time voice conversations to a custom LLM, OpenClaw, or similar agent runtime with ElevenLabs Speech Engine. Use when building Speech Engine servers, WebSocket handlers, WebRTC browser clients, conversation token endpoints, interruption-aware streaming responses, or voice-enabled chat agents that connect a developer-owned LLM to ElevenLabs speech-to-text and text-to-speech.
BepInEx-based multiplayer mod for Subnautica 2 enabling synchronized cooperative gameplay with shared inventory, base building, and AI integration
Use as the top-level router for Omniverse Realtime Viewer USD app requests and focused viewer reference documents.
Build a LiveAvatar integration end-to-end — assesses the user's existing stack, recommends the optimal path, and guides implementation. Use when: (1) Building a new LiveAvatar integration, (2) Adding a real-time avatar to an app or site, (3) Connecting LiveAvatar to an existing AI pipeline, (4) User mentions LiveAvatar, real-time avatar, interactive avatar, conversational avatar, or lip-sync avatar, (5) Deciding between Embed, FULL Mode, and LITE Mode, (6) Migrating from HeyGen Interactive Avatar to LiveAvatar.
Help users create Runway Characters (GWM-1 avatars) and integrate real-time conversational sessions into their apps
Multiplayer co-op mod for Subnautica 2 using BepInEx with synchronized sessions, shared inventories, and adaptive difficulty scaling
Help users embed Runway Character avatar calls in React apps using the @runwayml/avatars-react SDK