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Found 54 Skills
Evaluate UX/UI using Jakob Nielsen's 10 usability heuristics. Comprehensive audit of visibility, control, consistency, error prevention, recognition, flexibility, aesthetics, error recovery, and documentation.
Use when designing, planning, implementing, or reviewing any non-trivial change — enforces intuitive APIs, clear error messages, progressive disclosure, and developer/user experience so the system is a joy to use
Improve unclear UX copy, error messages, microcopy, labels, and instructions to make interfaces easier to understand. Use when the user mentions confusing text, unclear labels, bad error messages, hard-to-follow instructions, or wanting better UX writing.
Apply Affordance Theory (Gibson, 1979; Norman, 1988) to analyze the action possibilities that an artifact provides to an actor. Use this skill when the user needs to evaluate technology design from an affordance perspective, identify why users struggle with an interface, analyze IT-enabled organizational change through affordance actualization, or when they ask 'what does this technology afford', 'why can't users figure out this feature', or 'how does technology enable new practices'.
Maps the full customer journey from first touch to advocacy. Generates a comprehensive customer-journey.md with all stages, touchpoints, emotions, pain points, opportunities, Mermaid diagrams, and metrics. Use when mapping customer experience, designing onboarding flows, identifying churn risks, or optimizing conversion funnels.
UI design and review should apply Nielsen's 10 Usability Heuristics — the foundational principles for evaluating and improving usability. Use when auditing an interface, designing interaction flows, writing error messages, or reviewing any UI for usability issues.
Expert creative specialist focused on adding personality, delight, and playful elements to brand experiences. Creates memorable, joyful interactions that differentiate brands through unexpected moments of whimsy
Design a usability test plan with tasks, success metrics, participant criteria, and facilitation guide. Use when planning moderated or unmoderated usability testing sessions.
Conduct expert heuristic evaluations using Nielsen's heuristics and domain-specific criteria.
UX laws and cognitive psychology principles for designing better interfaces
Design loading, skeleton, and progressive content reveal patterns.
Use when animation causes user confusion, delays task completion, or creates frustration