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Found 516 Skills
Find relevant Reddit, HN, and ProductHunt threads and draft value-first community responses with launch checklist. Use when user says "find communities", "draft outreach", "Reddit promotion", "ProductHunt launch", or "community marketing". Do NOT use for social media posts (use /content-gen) or video scripts (use /video-promo).
When the user wants to promote via forums, communities, or invite users to join a community. Also use when the user mentions "forum promotion," "Indie Hacker," "Hacker News," "community growth," "Discord promotion," "vertical community," "brand encyclopedia," "Wikipedia," "Quora," "Reddit community," "community building," "forum marketing," or "community invite."
Use this skill when working with Unity game engine - C# scripting, Entity Component System (ECS/DOTS), physics simulation, shader programming (ShaderLab, HLSL, Shader Graph), and UI Toolkit. Triggers on gameplay programming, MonoBehaviour lifecycle, component architecture, rigidbody physics, raycasting, collision handling, custom shader authoring, material configuration, USS styling, UXML layout, and performance optimization for real-time applications. Acts as a senior Unity engineer advisor for game developers building production-quality games and interactive apps.
Unity 6 core concepts and architecture guide. Use when working with GameObjects, Components, Transforms, Scenes, Prefabs, ScriptableObjects, or Unity project structure. Covers the entity-component architecture, object hierarchy, tags, layers, and project conventions. Based on Unity 6.3 LTS documentation.
VRChat skill renovator for knowledge fill, refresh, and quality improvement. Use this skill when updating VRChat skills to new SDK versions, filling missing knowledge, fixing outdated information, or improving skill quality. Targets unity-vrc-udon-sharp and unity-vrc-world-sdk-3 skills. Triggers on: update skills, SDK latest, knowledge fill, skill maintenance, information audit, catch-up, renovate, refresh, improve skills, SDK update.
Responds to unanswered GitHub discussions and issues with codebase-informed replies. Use when clearing community question backlog.
Creates an opportunity solution tree mapping desired outcomes to opportunities and potential solutions. Use for outcome-driven product discovery, prioritization, or communicating product strategy.
Tagging schema for classifying community signals by persona, journey, and business impact.
Manages the structured relationship between ScriptableObjects (Data) and Prefabs (Logic/Visuals) in Unity 6. Follows the 'SO-to-Mono' Bridge pattern to ensure instance independence (e.g., individual health for identical robots) while maintaining a clean, data-driven architecture. Use when: (1) Creating new unit/item types, (2) Wiring SO data to Prefab MonoBehaviours, (3) Resolving data-sharing bugs where changing one SO affects all instances.
Use when asked to "opportunity solution tree", "OST", "Teresa Torres", "map customer opportunities to outcomes", "structure discovery around opportunities", or "compare solutions for a customer need". Helps product teams connect outcomes to customer opportunities and test solutions with Opportunity Solution Trees (created by Teresa Torres).
Expert in building crypto-native communities - token holder communities, NFT communities, DAO governance, alpha groups, and navigating the unique dynamics of Web3 culture. Covers managing speculation, building through bear markets, and creating genuine value beyond price. Use when "web3 community, crypto community, token community, nft community, dao community, alpha group, holder community, crypto discord, " mentioned.
Build grassroots political campaign strategies integrating music promotion, community networking, and multi-platform outreach. Use when creating independent MP campaigns, community advocacy campaigns, or grassroots political movements requiring music-driven promotion and social media automation.