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Found 312 Skills
Enforces TheOne Studio Unity development standards including C# coding patterns, Unity architecture (VContainer/SignalBus and TheOne.DI/Publisher), and code review guidelines. Triggers when writing, reviewing, or refactoring Unity C# code, implementing features, setting up dependency injection, working with events, or reviewing code changes.
Build a Community Building Pack (strategy, platform plan, programming calendar, ambassador program, governance, metrics, launch plan). Use for community building, community-led growth, developer community, user community, ambassador/champions programs, Discord/Slack/forum communities. Category: Marketing.
Expert in building and nurturing developer communities - DevRel strategy, developer experience, technical content, documentation communities, and turning developers into advocates. Covers OSS community building, API ecosystems, and developer-first go-to-market. Use when "developer community, devrel, developer relations, developer experience, open source community, api community, documentation community, developer advocacy, " mentioned.
Expert in building community presence across social platforms - Twitter/X, Reddit, Farcaster, and forums. Covers platform-specific strategies, cross-platform coordination, and leveraging social for community growth. Use when "twitter community, reddit community, farcaster, forum community, social media community, twitter spaces, " mentioned.
Execute and analyze Unity Test Framework tests from the command line. This skill automates test execution for Unity projects by detecting the Unity Editor, configuring test parameters (EditMode/PlayMode), running tests via CLI, parsing XML results, and generating detailed failure reports. Use this when running Unity tests, validating game logic, or debugging test failures.
Unity Editor REST API. BATCH-FIRST: Use *_batch for 2+ objects.
Measurement system tracking engagement, health, and business impact of community programs.
Open source community building and engagement. Welcoming contributors, managing discussions, writing release notes, and fostering a healthy project ecosystem.
Reporting template for tracking sentiment, risks, and advocacy signals across social + community channels.
Use when planning programs, rituals, and response frameworks for owned or partner communities.
Tagging schema for classifying community signals by persona, journey, and business impact.
Manages the structured relationship between ScriptableObjects (Data) and Prefabs (Logic/Visuals) in Unity 6. Follows the 'SO-to-Mono' Bridge pattern to ensure instance independence (e.g., individual health for identical robots) while maintaining a clean, data-driven architecture. Use when: (1) Creating new unit/item types, (2) Wiring SO data to Prefab MonoBehaviours, (3) Resolving data-sharing bugs where changing one SO affects all instances.