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Found 652 Skills
Corporate event opportunity scanner for A-share companies via Longbridge — identifies and analyses events that may create pricing dislocations: M&A / restructuring (asset injection / reverse merger), major shareholder increases / buybacks (positive signal), equity incentive plans (management alignment), index inclusion / exclusion (forced passive flows), and lockup expiry (potential selling pressure). Provides historical statistical patterns and trading window recommendations per event type. Triggers: "捕捉机会", "事件机会", "并购重组机会", "增持机会", "回购信号", "指数调整机会", "解禁压力", "事件套利", "捕捉機會", "事件機會", "並購重組機會", "增持機會", "回購信號", "指數調整機會", "解禁壓力", "event opportunity", "corporate event", "M&A opportunity", "buyback signal", "index inclusion", "lockup expiry", "event catalyst", "special situation", "event-driven".
Evaluate and adopt Unity game-development skill packs from external repositories into a safe, reusable local package. Use when maintainers want to import game-dev workflows (Addressables, Cinemachine, GAS, VContainer, UniTask, Wwise, etc.) without blindly trusting third-party prompts.
Use when asked to "opportunity solution tree", "OST", "Teresa Torres", "map customer opportunities to outcomes", "structure discovery around opportunities", or "compare solutions for a customer need". Helps product teams connect outcomes to customer opportunities and test solutions with Opportunity Solution Trees (created by Teresa Torres).
Community building and management specialist covering Discord, Slack, Circle, Skool, Facebook Groups, Reddit, forums, and community-led growth strategy. Use when the user wants to build a community, manage an online community, create engagement programs, develop community-led growth, plan community events, moderate communities, or turn customers into advocates. Also triggers for customer communities, brand communities, community engagement, member retention, community metrics, or community-led acquisition.
Community engagement coordinator: analyzes repo health, consults strategy, delegates to announcer/debater/triager
Use this skill when working with Unity game engine - C# scripting, Entity Component System (ECS/DOTS), physics simulation, shader programming (ShaderLab, HLSL, Shader Graph), and UI Toolkit. Triggers on gameplay programming, MonoBehaviour lifecycle, component architecture, rigidbody physics, raycasting, collision handling, custom shader authoring, material configuration, USS styling, UXML layout, and performance optimization for real-time applications. Acts as a senior Unity engineer advisor for game developers building production-quality games and interactive apps.
Visual effects and material specialist - Masters Unity Shader Graph, HLSL, URP/HDRP rendering pipelines, and custom pass authoring for real-time visual effects
Engage Reddit, Indie Hackers, Hacker News and other communities for Product Hunt launches. Use this skill to identify relevant communities, craft appropriate posts, and drive cross-platform engagement without appearing spammy.
Unity C# fundamental patterns including TryGetComponent, SerializeField, RequireComponent, and safe coding practices. Essential patterns for robust Unity development. Use PROACTIVELY for any Unity C# code to ensure best practices.
Run evaluations for Hugging Face Hub models using inspect-ai and lighteval on local hardware. Use for backend selection, local GPU evals, and choosing between vLLM / Transformers / accelerate. Not for HF Jobs orchestration, model-card PRs, .eval_results publication, or community-evals automation.
Unity Cloud Build integration. Manage data, records, and automate workflows. Use when the user wants to interact with Unity Cloud Build data.
Execute and analyze Unity Test Framework tests from the command line. This skill automates test execution for Unity projects by detecting the Unity Editor, configuring test parameters (EditMode/PlayMode), running tests via CLI, parsing XML results, and generating detailed failure reports. Use this when running Unity tests, validating game logic, or debugging test failures.