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Found 52 Skills
Internal skill. Use cc10x-router for all development tasks.
Create UI components using tailwind-variants for type-safe styling. Use when creating or editing components in src/lib/ui/.
Ant Design ecosystem guidance covering antd 6.x, Ant Design Pro 5/ProComponents, and Ant Design X v2 (AI/chat UI). Use when making component/layout decisions, theming/tokens, SSR, routing/access, CRUD patterns, or AI chat UI integrations.
Comprehensive React and Next.js best practices guide covering performance optimization, component architecture, shadcn/ui patterns, Motion animations, and modern React 19+ patterns. This skill should be used when writing, reviewing, or refactoring React/Next.js code. Triggers on tasks involving React components, Next.js pages, data fetching, UI components, animations, or code quality improvements.
Research-first UI/UX design workflow. Use BEFORE any frontend visual work to research modern patterns, gather inspiration from real products, and avoid generic AI-generated looks. Mandatory prerequisite for quality UI work.
Index of all COSS UI particle examples. Use when implementing UI features to find copy-paste-ready component patterns built on coss primitives. Each particle has a description and a JSON URL for easy installation.
Quick global settings — currency, language, region, units — belong in a persistent, low-profile location such as a header toolbar or footer. These controls are frequent but not primary, so they use small typography and stay out of the main content hierarchy. Use when designing global selectors, locale switchers, or user preference controls that apply across the whole product.
Activate this skill when analyzing iOS app UI/UX, evaluating iOS design patterns, proposing iOS interface improvements, or creating iOS implementation specifications. Provides deep expertise in Apple Human Interface Guidelines, SwiftUI patterns, native iOS components, accessibility standards, and iOS-specific interaction paradigms.
React game UI patterns using shadcn/ui, Tailwind, and Framer Motion for polished game interfaces. Use when building HUDs, resource bars, scoreboards, modals, tooltips, card components, or any game UI. Includes micro-interactions, animations, responsive layouts, and accessibility for games. Triggers on requests for game interface components, UI animations, or shadcn/ui game patterns.
Build accessible design systems with Radix UI primitives. Headless component customization, theming strategies, and compound component patterns for production-grade UI libraries.
Design user interfaces. Use when creating layouts, wireframes, or UI specifications. Covers design principles and UI patterns.
Expert knowledge of Godot's UI system including Control nodes, themes, styling, responsive layouts, and common UI patterns for menus, HUDs, inventories, and dialogue systems. Use when working with Godot UI/menu creation or styling.