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Found 161 Skills
Selects a .NET UI framework. Decision tree across Blazor, MAUI, Uno, WinUI, WPF, WinForms.
Low-level Go terminal primitives - cell-based rendering, input handling, screen management. Use when building custom Go terminal renderers, ultraviolet, cell buffers, or performance-critical TUI work below Bubble Tea's abstraction level.
Discovery skill for the Native SDK, the complete toolkit for building native desktop applications - views are declarative Native markup (.native), logic is plain Zig, and the toolkit's own engine renders every pixel, with WebView surfaces as the optional web-content path. Use when the user asks what the Native SDK is, how to build a Native SDK app, author native UI, scaffold an app, configure app.zon, add bridge commands, embed web content, package an app, test a running app, or automate a Native SDK app.
Provides comprehensive guidance for Ant Design Vue (AntDV) component library for Vue 3. Covers installation, usage, API reference, templates, and all component categories. Use when building enterprise-class UI with Vue 3 and Ant Design.
Implements Syncfusion Flutter TreeMap (SfTreemap) for visualizing hierarchical and proportional data in Flutter apps. Use when working with treemap layouts, nested rectangles, drill-down navigation, or hierarchical data visualization. This skill covers layouts, labels, tooltips, legends, selection, color mapping, and drilldown navigation.
Master Material Design 3 and Jetpack Compose patterns for building native Android apps. Use when designing Android interfaces, implementing Compose UI, or following Google's Material Design guidelines.
Implement Syncfusion WPF TaskBar for Windows Explorer-style grouped task panels with collapsible TaskBarItem sections. Use this when building grouped collapsible panels, Windows XP-style sidebars, or expandable action panel sections in WPF. Covers TaskBarItem, GroupMargin, GroupPadding, GroupWidth, GroupOrientation, IsOpened, ButtonSize, and animation speed configuration.
Tailwind CSS utility-first framework for rapid UI development with responsive design and dark mode
This skill should be used when working on Bevy game engine projects. It provides specialized knowledge for Bevy's Entity Component System (ECS) architecture, component-driven design patterns, system ordering, UI development, build strategies, and common pitfalls. Use this skill when implementing game features, debugging Bevy code, designing component architectures, or working with Bevy's UI system.
Checks and suggests accessibility improvements for SwiftUI and UIKit code including VoiceOver labels, dynamic type support, and color contrast. Use when creating or modifying UI components, views, or when the user asks about accessibility.
Implement the Syncfusion Blazor AI AssistView component for AI-powered chat interfaces in Blazor applications. Use this skill when implementing conversational AI, chatbots, AI assistants, or prompt-response interfaces. Covers AssistViewPrompt setup, PromptRequested events, markdown responses, and prompt suggestions with avatar customization.
AutoHotkey v2 GUI development for advanced applications. Use when creating windows, handling events, optimizing performance, or working with controls like ListView, ComboBox, CheckBox. Covers event handling, data submission, positioning, and common GUI patterns.