Loading...
Loading...
Found 83 Skills
Tailwind CSS utility-first framework for rapid UI development with responsive design and dark mode
Tailwind CSS component library providing semantic class names for 50+ components with built-in themes, dark mode, and customization for rapid UI development.
Terminal User Interface (TUI) performance and UX guidelines for TypeScript applications using Ink and Clack. This skill should be used when building CLI tools, interactive terminal prompts, or developer tooling with TUI components. Triggers on tasks involving TUI components, CLI prompts, terminal rendering, keyboard input handling, or developer tooling.
Use when designing or building native macOS applications with SwiftUI or AppKit. Triggers on menu bar structure, keyboard shortcuts, multi-window behavior, Liquid Glass design system, macOS Tahoe/Sequoia, sidebar navigation, toolbar design, app icons, SF Symbols, or making an app feel like a "good Mac citizen."
Use when building UIs leveraging the WordPress Design System (WPDS) and its components, tokens, patterns, etc.
Build terminal user interface (TUI) applications with the Textual framework. Use when creating new Textual apps, adding screens/widgets, styling with TCSS, handling events and reactivity, testing TUI apps, or any task involving "textual", "TUI", or terminal-based Python applications.
Design system skills for modern Apple platform UI including Liquid Glass, animations, and visual design patterns. Use when implementing new design language features.
This skill should be used when working on Bevy game engine projects. It provides specialized knowledge for Bevy's Entity Component System (ECS) architecture, component-driven design patterns, system ordering, UI development, build strategies, and common pitfalls. Use this skill when implementing game features, debugging Bevy code, designing component architectures, or working with Bevy's UI system.
Build native GNOME desktop applications using JavaScript (GJS) with GTK 4, Libadwaita, and the GNOME platform. Use when the user wants to create, modify, or debug a GNOME app written in JavaScript/GJS, including UI design with XML or Blueprint, GObject subclassing, Meson build setup, Flatpak packaging, or any task involving GJS bindings for GLib/GIO/GTK4/Adw libraries. Also use when working with `.ui` files, `meson.build`, GResource XML, GSettings schemas, `.desktop` files, or Flatpak manifests in a GJS project context.
Utility-first CSS framework for rapid UI development with responsive design, component patterns, and production optimization. Master core utilities, dark mode, customization, and modern component composition for building beautiful, performant user interfaces.
Use when building SwiftUI interfaces for iOS, iPadOS, macOS, or visionOS. Triggers on Liquid Glass adoption, SwiftUI animation/transitions, layout patterns, state management, design tokens, performance optimization, accessibility in SwiftUI, or creating "Apple-level" UI quality.
ALWAYS use when writing code importing "primevue". Consult for debugging, best practices, or modifying primevue.