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Found 158 Skills
This skill should be used when working on Bevy game engine projects. It provides specialized knowledge for Bevy's Entity Component System (ECS) architecture, component-driven design patterns, system ordering, UI development, build strategies, and common pitfalls. Use this skill when implementing game features, debugging Bevy code, designing component architectures, or working with Bevy's UI system.
Design system skills for modern Apple platform UI including Liquid Glass, animations, and visual design patterns. Use when implementing new design language features.
Manage shadcn/ui components using MCP tools. Use when user needs to: (1) Add new shadcn components to a project (2) Build complex UI features requiring multiple components (3) Research component implementations and examples (4) Get component installation commands Triggers: "add shadcn", "shadcn component", "build UI with shadcn", "install component", "create form", "create dialog"
Reviews BubbleTea TUI code for proper Elm architecture, model/update/view patterns, and Lipgloss styling. Use when reviewing terminal UI code using charmbracelet/bubbletea.
Build native GNOME desktop applications using JavaScript (GJS) with GTK 4, Libadwaita, and the GNOME platform. Use when the user wants to create, modify, or debug a GNOME app written in JavaScript/GJS, including UI design with XML or Blueprint, GObject subclassing, Meson build setup, Flatpak packaging, or any task involving GJS bindings for GLib/GIO/GTK4/Adw libraries. Also use when working with `.ui` files, `meson.build`, GResource XML, GSettings schemas, `.desktop` files, or Flatpak manifests in a GJS project context.
Build production-ready React/Next.js UIs with shadcn/ui components. Full lifecycle - install, customize, compose, debug, optimize. Covers components, forms, tables, theming, animations, and hooks.
Use when adding debug-only deep links for testing, enabling simulator navigation to specific screens, or integrating with automated testing workflows - enables closed-loop debugging without production deep link implementation
Build, refactor, or review macOS menubar apps that use Tuist and SwiftUI. Use when creating or maintaining LSUIElement menubar utilities, defining Tuist targets/manifests, implementing model-client-store-view architecture, adding script-based launch flows, or validating reliable local build/run behavior without Xcode-first workflows.
Implement the Syncfusion ASP.NET Core Sidebar component to create responsive, collapsible navigation containers that adapt seamlessly to mobile and desktop layouts.
Apple Human Interface Guidelines for iPhone. Use when building, reviewing, or refactoring SwiftUI/UIKit interfaces for iOS. Triggers on tasks involving iPhone UI, iOS components, accessibility, Dynamic Type, Dark Mode, or HIG compliance.
Terminal User Interface (TUI) performance and UX guidelines for TypeScript applications using Ink and Clack. This skill should be used when building CLI tools, interactive terminal prompts, or developer tooling with TUI components. Triggers on tasks involving TUI components, CLI prompts, terminal rendering, keyboard input handling, or developer tooling.
Custom user interface and HUD creation for Hytale. Covers NoesisGUI framework, custom HUD overlays, menus, inventory screens, and interactive UI elements. Use when creating custom interfaces, status displays, admin panels, or any visual UI components.