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Found 62 Skills
Phase coordination, agent handoffs, and workflow state machine management
Architecture patterns, design principles, and proven recipes for building robust robotics software. Use this skill when designing robot software architectures, choosing between behavioral frameworks, structuring perception-planning-control pipelines, implementing state machines, designing safety systems, or architecting multi-robot systems. Trigger whenever the user mentions behavior trees, finite state machines, subsumption architecture, sensor fusion, robot safety, watchdogs, heartbeats, graceful degradation, hardware abstraction layers, real-time constraints, or software architecture for robots. Also applies to sim-to-real transfer, digital twins, and robot fleet management.
NPC pathfinding, enemy AI, state machines, and spawn systems for Roblox. PathfindingService usage, modifiers, waypoint handling, blocked paths. Sourced from official Roblox creator docs and production patterns.
AWS Step Functions workflow orchestration with state machines. Use when designing workflows, implementing error handling, configuring parallel execution, integrating with AWS services, or debugging executions.
Rust design patterns for RTK. Newtype, Builder, RAII, Trait Objects, State Machine. Applied to CLI filter modules. Use when designing new modules or refactoring existing ones.
ADHD-optimized task state machine with abandonment detection and interventions. Use when: (1) user initiates any task, (2) providing solutions to problems, (3) detecting context switches, (4) user says "done", "completed", "finished", (5) session ends with pending tasks, (6) >30 minutes since solution provided. Tracks complexity, clarity, domain (BUSINESS/MICHAEL/FAMILY/PERSONAL), and triggers interventions.
Comprehensive guide for XState v5 ecosystem including state machines, actors, @xstate/store, and TanStack Query integration. Use when implementing state machines, event-driven stores, client state management, or integrating XState with React and TanStack Query for data fetching orchestration.
Create Basic Function Blocks in EAE with ECC (Execution Control Chart) state machine and ST algorithms.
This skill should be used when the user asks to "create a state machine", "add xState", "use xState with React", "implement actor-based state", "manage complex state with state machines", "use xState with Effect", "integrate Effect-ts with xState", mentions xState hooks (useMachine, useActor, useSelector), or discusses finite state machines in React applications.
Understand network protocols in the style of W. Richard Stevens, author of TCP/IP Illustrated. Emphasizes deep protocol understanding through packet analysis, layered thinking, and knowing exactly what happens at every byte. Use when debugging network issues, implementing protocols, or building networked applications.
Game state management for turn-based board games. Use when designing state structure, implementing game logic, validating actions, managing phases/turns, or handling complex game rules. Covers reducers, state machines, and undo/redo.
Generate diagrams (state machines, class diagrams) from natural language requirements using Umple. Use when user requests: (1) State machine diagrams (2) UML class diagrams (3) Diagram generation from text descriptions, (4) Any mention of Umple diagram generation, (5) Visual representation of states, transitions, events, classes, or relationships. Outputs SVG diagrams with organized folder structure.