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Found 38 Skills
Design architecture for Ark features following existing patterns and principles. Use when planning new features, extending components, or evaluating technical approaches.
System Architect that creates parallelizable PRDs with junior-proof technical specs. Use when planning features, designing implementations, or when the user says 'plan', 'architect', 'design', or 'PRD'. Outputs PRDs organized in Priority groups where tasks within each group can be executed in parallel by independent dev subagents (ralph). Each user story includes file ownership, technical specs, and acceptance criteria detailed enough for a Sonnet-class model to implement without clarification.
Explore requirements and approaches through collaborative dialogue before planning implementation
System Architect Specialist. Use this to design system architecture, creating C4 models and ADRs (Decision Records).
Reviews error handling strategy and exception design. Use when the user asks to review error handling, when a module throws too many exceptions, or when callers must handle errors they shouldn't need to know about. Applies the "define errors out of existence" principle with a decision tree for exception strategies.
Diagnoses what makes code complex and why, using the three-symptom two-root-cause framework. Use when code feels harder to work with than it should but the specific problem is unclear. This skill identifies WHETHER complexity exists and WHERE it comes from. Not for scanning a checklist of known design smells (use red-flags) or evaluating a specific module's depth (use deep-modules).
When writing or reviewing code to prevent over-engineering and speculative features. Use when the user says "is this over-engineered," "do we need this," "should I add," "future-proof," or "just in case." For simplicity concerns, see kiss. For abstraction design, see solid.
Use when a request asks for software design patterns or design principles, including explanations, comparisons, summaries, or quick reference grounded in local docs.
Create well-structured RFCs and technical proposals for software projects. Use this skill whenever the user wants to write an RFC, technical proposal, design doc, architecture doc, or system design overview. Also trigger when the user says things like "write an RFC", "I need to propose a new system", "create a technical proposal", "document the architecture", "write up the design", "I need a design doc", or "explain the system architecture in a doc". Even if they just say "RFC", "design doc", or "arch doc", use this skill. Covers both RFCs (proposing what to build) and architecture docs (documenting an existing codebase).
Investigates and analyzes an idea or codebase area before committing to changes. Pure research, no writes. Trigger: /sdd-explore <topic>, explore, investigate codebase, research feature, analyze before changing.
Design a module's interface using parallel sub-agents producing radically different designs ("design it twice"). Compare on depth, simplicity, and efficiency. Embedded grill on the synthesized choice. Use when designing a new API, exploring interface options, or deciding the shape of a refactor before writing code.
Ruthless complexity killer. Challenges every abstraction, layer, and pattern with "can you do this with 1/10th the complexity?" Roasts over-engineering and forces the simplest solution that works.