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Found 41 Skills
Reviews finished and in-progress digital products to assess adherence to design specifications and discover potential issues. Use when user says "design review", "design QA", "QA review", "check implementation", "visual bugs", "compare to design", "match the specs", "review the build", "before launch", "pre-launch review", "implementation review", "verify design", "design validation", "spacing issues", "visual discrepancies", "accessibility review", "WCAG compliance", or "responsive testing". Validates implementation against design intent, identifies visual and interaction discrepancies, and provides actionable feedback. Do NOT use when still designing concepts (use design-concepts), need to understand users (use design-research), or nothing has been built yet.
Link workspace packages in monorepos (npm, yarn, pnpm, bun). USE WHEN: (1) you just created or generated new packages and need to wire up their dependencies, (2) user imports from a sibling package and needs to add it as a dependency, (3) you get resolution errors for workspace packages (@org/*) like "cannot find module", "failed to resolve import", "TS2307", or "cannot resolve". DO NOT patch around with tsconfig paths or manual package.json edits - use the package manager's workspace commands to fix actual linking.
Full GSAP v3 mastery for interactive websites: core tweens/timelines, eases, staggers, keyframes, modifiers, utilities, plus complete plugin coverage (ScrollTrigger, ScrollTo, ScrollSmoother, Flip, Draggable, Inertia, Observer, MotionPath, DrawSVG, MorphSVG, SplitText, ScrambleText, TextPlugin, Physics2D/PhysicsProps, CustomEase/Wiggle/Bounce, GSDevTools). Includes Next.js/React patterns (useGSAP, gsap.context cleanup), responsive matchMedia, reduced-motion accessibility, performance best practices, and debugging playbooks.
This skill should be used when the user asks to "optimize TypeScript performance", "speed up tsc compilation", "configure tsconfig.json", "fix type errors", "improve async patterns", or encounters TS errors (TS2322, TS2339, "is not assignable to"). Also triggers on .ts, .tsx, .d.ts file work involving type definitions, module organization, or memory management. Does NOT cover TypeScript basics, framework-specific patterns, or testing.
Shell detection and cross-shell compatibility guidance for PowerShell vs Git Bash/MSYS2 on Windows
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.
Clinical Decision Support System (CDSS) development patterns. Drug interaction checking, dose validation, clinical scoring (NEWS2, qSOFA), alert severity classification, and integration into EMR workflows.
通过 Python(alibabacloud_sls20201230)调用阿里云 SLS:ListProject(列出 Project)、ListLogStores(列出日志库)、GetLogsV2(查询日志)。 适用于「列出 Project」「列出 LogStore」「查询 SLS 日志」「搜索与分析日志」等场景。 API 契约见 reference/*.yml;可运行示例见 scripts/;依赖见 scripts/requirements.txt。
TypeScript type safety for Inertia Rails (React, Vue, Svelte): shared props, flash, and errors via InertiaConfig module augmentation in globals.d.ts. Use when setting up TypeScript types, configuring shared props typing, fixing TS2344 or TS2339 errors in Inertia components, or adding new shared data.
Expert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders. Use when creating VFX, environmental effects, or visual feedback. Keywords GPUParticles2D, ParticleProcessMaterial, emission_shape, color_ramp, sub_emitter, one_shot.
Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. Use this skill when building 2D games, particle systems, interactive canvases, sprite animations, or UI overlays on 3D scenes. Triggers on tasks involving PixiJS, 2D rendering, sprite sheets, particle effects, filters, or high-performance canvas graphics. Alternative to Canvas2D with WebGL acceleration for rendering thousands of sprites at 60 FPS.
Bidirectional conversion between Markdown and Feishu (Lark) documents using md2fs and fs2md CLI tools. Use this skill whenever the user mentions Feishu, Lark, 飞书, feishu.cn URLs, md2fs, fs2md, md-lark-converter, pasting documents to Feishu, exporting from Feishu, converting to/from Feishu format, syncing content with Feishu, setting up Feishu cookies, or any workflow involving Markdown and Feishu documents — even if they don't explicitly say 'convert'. Also trigger when the user shares a feishu.cn or lark link.