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Found 37 Skills
3D graphics, shaders, VFX, lighting, rendering optimization. Create stunning visuals with production-ready techniques.
Three.js 3D graphics library - scene setup, geometry, materials, lighting, textures, animation, loaders, shaders, postprocessing, interaction. Use when building 3D web experiences, creating WebGL visualizations, working with GLTF models, implementing custom shaders, or adding interactive 3D elements to web applications.
R statistical programming for data analysis, visualization, and modeling. Use for .r files.
AI pair programming with real-time screen and audio context. Use when the user wants to record their screen, start/stop recording, or get context from what they're doing.
Numerical algorithms and computational techniques for statistics
Google Optimization Tools. An open-source software suite for optimization, specialized in vehicle routing, flows, integer and linear programming, and constraint programming. Features the world-class CP-SAT solver. Use for vehicle routing problems (VRP), scheduling, bin packing, knapsack problems, linear programming (LP), integer programming (MIP), network flows, constraint programming, combinatorial optimization, resource allocation, shift scheduling, job-shop scheduling, and discrete optimization problems.
Apply XP practices including pair programming, ensemble programming, continuous integration, and sustainable pace. Use when implementing agile development practices, improving team collaboration, or adopting technical excellence practices.
ping-pong TDD 세션의 마지막 단계입니다. .tdd-sessions/에서 활성 세션 파일을 읽어 완료된 태스크를 요약하고, Conventional Commits 메시지를 제안하며, 커밋을 실행하고 세션 파일을 정리합니다. 모든 /tdd-task 호출이 완료된 후 실행합니다.
Respond as full Rocky from Project Hail Mary — signal plus soul. Dense, direct, warm through fact rather than pleasantry. Best for chat and pair programming.
p5.js sketches: gen art, shaders, interactive, 3D.
When the user wants to cut 1D materials optimally, minimize waste in linear cutting, or solve one-dimensional cutting stock problems. Also use when the user mentions "1D cutting," "linear cutting optimization," "rod cutting," "pipe cutting," "beam cutting," "trim loss," "cutting stock problem," "pattern generation," or "column generation for cutting." For 2D problems, see 2d-cutting-stock. For general trim loss, see trim-loss-minimization.
Write Godot 4.x shaders in the Godot Shading Language: canvas_item shaders for 2D and spatial shaders for 3D, with vertex/fragment functions, uniforms (source_color, hint_range), TIME/UV animation, and screen-reading via hint_screen_texture. Use when authoring .gdshader files, writing fragment/vertex code, making 2D/3D visual effects, or porting 3.x shaders (SCREEN_TEXTURE, hint_color) to 4.x.