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Found 34 Skills
LP, MILP, and QP (beta) with cuOpt — C API only. Use when the user is embedding LP, MILP, or QP in C/C++.
AI pair programming with real-time screen and audio context. Use when the user wants to record their screen, start/stop recording, or get context from what they're doing.
Respond as full Rocky from Project Hail Mary — signal plus soul. Dense, direct, warm through fact rather than pleasantry. Best for chat and pair programming.
p5.js sketches: gen art, shaders, interactive, 3D.
Three.js 3D graphics library - scene setup, geometry, materials, lighting, textures, animation, loaders, shaders, postprocessing, interaction. Use when building 3D web experiences, creating WebGL visualizations, working with GLTF models, implementing custom shaders, or adding interactive 3D elements to web applications.
R statistical programming for data analysis, visualization, and modeling. Use for .r files.
Use this skill when working with Unity game engine - C# scripting, Entity Component System (ECS/DOTS), physics simulation, shader programming (ShaderLab, HLSL, Shader Graph), and UI Toolkit. Triggers on gameplay programming, MonoBehaviour lifecycle, component architecture, rigidbody physics, raycasting, collision handling, custom shader authoring, material configuration, USS styling, UXML layout, and performance optimization for real-time applications. Acts as a senior Unity engineer advisor for game developers building production-quality games and interactive apps.
LP, MILP, QP — concepts, problem-text parsing, and formulation patterns (parameters, constraints, decisions, objective). Concepts only; no API.
Frameworks for effective mentoring and knowledge transfer. Use for 1:1 meetings, pair programming, onboarding, teaching technical concepts, and developing junior engineers.
When the user wants to cut 1D materials optimally, minimize waste in linear cutting, or solve one-dimensional cutting stock problems. Also use when the user mentions "1D cutting," "linear cutting optimization," "rod cutting," "pipe cutting," "beam cutting," "trim loss," "cutting stock problem," "pattern generation," or "column generation for cutting." For 2D problems, see 2d-cutting-stock. For general trim loss, see trim-loss-minimization.