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Found 75 Skills
Build well-crafted production procedural meshes in Three.js. Use for complete hard-surface assemblies and humanoid robots, profile extrusion, parameter-curve and spine lofts, pillow panels, exact polygon cuts, inset, revolve, sweep, solidify, bevels and fillets, shell thickness, direct-topology apertures, semantic mesh writers, or diagnosing primitive-built forms, coplanar flicker, loose/non-manifold geometry, detached parts, interpenetration, support, clearance, and swept-envelope defects.
Expert patterns for 3D level design using GridMap with MeshLibrary, CSG constructive solid geometry, WorldEnvironment setup, ProceduralSkyMaterial, and volumetric fog. Use when building 3D levels, modular tilesets, BSP-style geometry, or environmental effects. Trigger keywords: GridMap, MeshLibrary, set_cell_item, get_cell_item, map_to_local, local_to_map, CSGCombiner3D, CSGBox3D, CSGSphere3D, CSGPolygon3D, WorldEnvironment, Environment, Sky, ProceduralSkyMaterial, PanoramaSkyMaterial, fog_enabled, volumetric_fog_enabled.
USDC is Circle's stablecoin deployed across multiple blockchain ecosystems including EVM chains (Ethereum, Base, Arbitrum, Polygon, Arc) and Solana. Use this skill to check balances, send transfers, approve spending, and verify transactions. Triggers on: USDC balance, send USDC, transfer USDC, approve USDC, USDC allowance, verify USDC transfer, USDC contract address, USDC on Solana, Solana USDC, check balance, SPL token, Associated Token Account, ATA, ERC-20 USDC, parseUnits, formatUnits, 6 decimals, viem, @solana/kit.
Use when user wants to send/transfer ETH or ERC20 tokens (USDC, USDT, DAI, etc.) to an address. Supports Ethereum, Polygon, Arbitrum, Optimism, and Base chains. Connects wallet via WalletConnect QR code for transaction signing.
Mayan cross-chain swap. Bridge and swap tokens between Solana (501), Ethereum (1), Arbitrum (42161), Base (8453), Optimism (10), Polygon (137), BSC (56), and Avalanche (43114) using Swift, MCTP, and Wormhole routes.
Manipulation and analysis of planar geometric objects. Based on the widely deployed GEOS library. Provides data structures for points, curves, and surfaces, and standardized algorithms for geometric operations. Use for 2D geometry operations, spatial relationships, set-theoretic operations (intersection, union, difference), point-in-polygon queries, geometric calculations (area, distance, centroid), buffering, simplifying geometries, linear referencing, and cleaning invalid geometries. Essential for GIS operations, spatial analysis, and geometric computations.
Export Blender scenes to glTF/GLB (web/AR), FBX (game engines), OBJ (universal), USD (VFX pipelines), STL (3D printing). Includes per-format settings, embed/unpack textures, axis conversion, polygon optimization (Decimate), and target-platform validation. Use whenever the user asks to "export this", "save as glTF / FBX / OBJ / STL / USD", "package for Unity / Unreal / Three.js / web / AR / 3D print", or any output format conversion. Make sure to use this skill even if the user does not say "export" — also covers "package this for the web", "make it work in Unity", "send to Unreal", "save for 3D printing".
Cross-chain token swap agent powered by LayerZero's Value Transfer API. Supports swapping tokens across EVM chains including Ethereum, Arbitrum, Optimism, Base, Polygon, Avalanche, and more. Handles m
Use this skill when working with coordinates, vectors, matrices, shapes, hit testing, or layout rectangles in PixiJS v8. Covers Point/ObservablePoint, Matrix (2D affine, decompose, apply, applyInverse), shapes (Rectangle, Circle, Ellipse, Polygon, RoundedRectangle, Triangle), Rectangle layout helpers (pad, fit, enlarge, ceil, scale, getBounds), strokeContains hit tests, Polygon isClockwise/containsPolygon, toGlobal/toLocal, PointData/PointLike/Size types, DEG_TO_RAD, and pixi.js/math-extras vector and intersection helpers. Triggers on: Point, ObservablePoint, Matrix, Rectangle, Circle, Polygon, Triangle, RoundedRectangle, toGlobal, toLocal, hitArea, strokeContains, pad, fit, enlarge, ceil, getBounds, containsRect, intersects, isClockwise, math-extras, lineIntersection, segmentIntersection, DEG_TO_RAD, PointData.
Buy gift cards, top up phones, and get travel eSIMs with Bitcoin, Lightning, Ethereum, Solana, USDC, USDT, or 15+ other cryptos on Base, Polygon, Arbitrum, Tron, and more. No account or CLI install — MCP-native. 10,500+ brands, 180+ countries.
Use this skill when the user needs to look up or verify Goldsky blockchain dataset names, chain prefixes, dataset types, or versions. Triggers on questions like 'what\'s the dataset name for X?', 'what prefix does Goldsky use for chain Y?', 'what version should I use for Z?', or 'what datasets are available for Solana/Stellar/Arbitrum/etc?'. Also use for chain-specific dataset questions (e.g., polygon vs matic prefix, stellarnet balance datasets, solana token transfer dataset names). Do NOT trigger for questions about CLI commands, pipeline setup, or general Goldsky architecture unless the core question is about finding the right dataset name or chain prefix.
Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.