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Found 27 Skills
This skill should be used when the user asks about Phaser 4 asset loading, sprite sheets, texture atlases, image optimization, preloader scenes, loading bars, tile map assets, audio formats, bitmap fonts, free game assets, generated placeholder assets, asset organization, or asset pipeline performance.
This skill should be used when the user asks to "create a scene", "add a new scene", "make a menu scene", "create a game over screen", "add a level", "set up scene transitions", "create a pause screen", "add a preloader", "create a HUD overlay", or needs any Phaser 4 scene created, structured, or connected to other scenes.
This skill should be used when the user asks to "write a game design document", "create a GDD", "design my game", "document game mechanics", "plan game progression", "define core loop", "art direction", "audio design plan", "monetization strategy", "game concept document", "plan my game before coding", or wants to produce a structured design document for a Phaser 4 game before writing any code.