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Found 53 Skills
Motion design and animation for user interfaces. Use when creating micro-interactions, page transitions, loading states, or any UI animation across web and mobile platforms.
After Effects animation rendering for web and React applications. Use this skill when implementing Lottie animations, JSON vector animations, interactive animated icons, micro-interactions, or loading animations. Triggers on tasks involving Lottie, lottie-web, lottie-react, dotLottie, After Effects JSON export, bodymovin, animated SVG alternatives, or designer-created animations. Complements GSAP ScrollTrigger and Framer Motion for scroll-driven and interactive animations.
Aura - Senior UI/UX Design Architect with 12+ years creating premium digital experiences. Use when designing landing pages, dashboards, mobile apps, design systems, component libraries, or brand-aligned UI. Specializes in React/Tailwind/Framer Motion prototypes, responsive design, micro-interactions, and discovery-first design process.
Animation and motion design patterns using Motion library (formerly Framer Motion) and View Transitions API. Use when implementing component animations, page transitions, micro-interactions, gesture-driven UIs, or ensuring motion accessibility with prefers-reduced-motion.
Activate for animation, transitions, micro-interactions, loading states, and scroll-driven motion.
Use this skill whenever building interfaces that should feel physically responsive, alive, and polished. Trigger for spring animations, gesture-driven UI, interruptible animations, physics-based motion, drag interactions, momentum scrolling, layout animations, shared element transitions, spatial UI, micro-interactions, haptic feel, or any request to make an interface feel alive, snappy, smooth, natural, polished, or less static. Also trigger when building interactive components (drawers, sheets, carousels, modals, accordions, reorderable lists) without specified animation, or any interactive prototype, component library, or design system.
Clinic-architecture-aligned iOS animation craft guidelines for SwiftUI (iOS 26 / Swift 6.2) covering motion tokens, spring physics, gesture continuity, spatial transitions, micro-interactions, and accessibility. Enforces @Equatable on animated views and keeps animation state aligned with Domain/Data feature boundaries. Use when writing, reviewing, or refactoring SwiftUI animation code under the clinic modular MVVM-C architecture.
Extracts the behavioral requirements, user experience (UX) flows, micro-interactions, and conditional visibility rules of a frontend component from its source code. Produces an experience.md file focused on "how it feels, behaves, and when it renders".
Adds production-safe Motion for React or Framer Motion animations to Next.js apps, including reveal, hover and tap micro-interactions, whileInView, stagger, AnimatePresence, layout and layoutId transitions, reorder, scroll-linked UI, and lightweight route-content transitions. Use when the user asks to add, refactor, or debug Motion or Framer Motion in App Router or Pages Router codebases, especially around server/client boundaries, reduced motion, LazyMotion, bundle size, hydration, or route transitions. Avoid for GSAP-style timelines, WebGL or 3D scenes, heavy scroll storytelling, or CSS-only effects unless Motion is explicitly requested.
React game UI patterns using shadcn/ui, Tailwind, and Framer Motion for polished game interfaces. Use when building HUDs, resource bars, scoreboards, modals, tooltips, card components, or any game UI. Includes micro-interactions, animations, responsive layouts, and accessibility for games. Triggers on requests for game interface components, UI animations, or shadcn/ui game patterns.
Actionable design system complementing official frontend-design plugin. The plugin provides philosophy; this skill provides executable patterns. Invoke when: - Building web components, pages, or applications - Designing UI that needs to stand out (not generic) - Implementing visual polish and micro-interactions - Choosing typography, color palettes, or spatial layouts CRITICAL: Avoid "AI slop" aesthetics. Make creative, unexpected choices. MANDATORY: Consult Gemini before any frontend work. See also: references/dna-codes.md, references/banned-patterns.md
Build interfaces with design engineering craft — the intersection of design and code. Use this skill when the user asks to build UI components, interactive elements, animations, micro-interactions, or polished web experiences. Triggers on mentions of "design engineer", "interaction design", "micro-interactions", "craft", "polish", "delight", "animation", "motion design", "haptics", "toast", "command palette", "design system components", or requests for interfaces that feel alive, responsive, and meticulously detailed. This skill should also be used when the user wants to add invisible details, fine-tune interactions, or make something "feel right". Complements the frontend-design skill by focusing specifically on interaction quality, motion, and engineering craft.