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Found 158 Skills
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.
Webhook testing, schedule validation, event-driven triggers, and polling mechanism testing for n8n workflows. Use when testing how workflows are triggered.
Specialized skill for building production-ready serverless applications on GCP. Covers Cloud Run services (containerized), Cloud Run Functions (event-driven), cold start optimization, and event-driven architecture with Pub/Sub.
AWS Lambda serverless functions for event-driven compute. Use when creating functions, configuring triggers, debugging invocations, optimizing cold starts, setting up event source mappings, or managing layers.
Catalyst Signals — event-driven architecture platform for near-instantaneous communication between decoupled applications. Supports Zoho publishers, Catalyst publishers, custom publishers, webhooks, functions, circuits, event filtering, transformation, batch/scheduled dispatch, and retry policies. Trigger on 'Signals', 'event bus', 'publisher', 'event-driven', 'webhook target', 'dispatch policy', 'event transformation', 'rule filter', or 'event ordering'. Console-only service — no SDK or programmatic API.
Use observables to notify subscribers when an event occurs for decoupled event-driven communication.
Manages Google Cloud Pub/Sub topics, subscriptions, schemas, and messages safely and efficiently. Use when building or managing event-driven, decoupled systems, streaming data pipelines, or integrating push/pull asynchronous message consumers. Don't use when writing or debugging Google Cloud client library code or raw REST/gRPC API interactions directly.
Design microservices architectures with service boundaries, event-driven communication, and resilience patterns. Use when building distributed systems, decomposing monoliths, or implementing microservices.
Build microservices - Spring Cloud, service mesh, event-driven, resilience patterns
Implement webhook systems for event-driven integration with retry logic, signature verification, and delivery guarantees. Use when creating event notification systems, integrating with external services, or building event-driven architectures.
Use this skill when working with the Phaser 4 event system. Covers EventEmitter, scene events, game events, custom events, and event-driven communication. Triggers on: events, on, emit, EventEmitter, scene events, listeners.
This skill should be used when the user asks to "create a hook", "add a PreToolUse/PostToolUse/Stop hook", "validate tool use", "implement prompt-based hooks", "use ${CLAUDE_PLUGIN_ROOT}", "set up event-driven automation", "block dangerous commands", or mentions hook events (PreToolUse, PostToolUse, Stop, SubagentStop, SessionStart, SessionEnd, UserPromptSubmit, PreCompact, Notification). Provides comprehensive guidance for creating and implementing Claude Code plugin hooks with focus on advanced prompt-based hooks API.