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Found 1,611 Skills
Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.
Fetch weather/climate data via Earth2Studio data sources for specific variables and times. Do NOT use for inference pipelines, model discovery, or installation.
Convert audio/video to text using Whisper, with support for word-level timestamps. Use this when users need speech-to-text conversion, audio-to-text transcription, video-to-text extraction, subtitle generation, transcribe audio, speech to text, generate subtitles, or speech recognition.
Enforces TheOne Studio Unity development standards including C# coding patterns, Unity architecture (VContainer/SignalBus and TheOne.DI/Publisher), and code review guidelines. Triggers when writing, reviewing, or refactoring Unity C# code, implementing features, setting up dependency injection, working with events, or reviewing code changes.
This skill should be used when the user asks to "execute Lua code in Roblox Studio", "run code in Studio", "test Lua script", "connect to Studio Hub", "manage Studio instances", "check Studio status", "install Studio Hub", "setup Studio Hub service", or mentions Roblox Studio remote execution, Studio Hub API, or Lua code testing.
Batch download audio resources from websites, supports sites requiring login, with automatic deduplication and report generation
React and TypeScript best practices for Supabase Studio. Use when writing or reviewing Studio components — covers boolean naming, component structure, loading/error states, state management, custom hooks, event handlers, conditional rendering, performance, and TypeScript conventions.
Command-line interface for Obs Studio - A stateful command-line interface for OBS Studio scene collection editing, following the same patter...
Audio implementation for Roblox. Both legacy Sound objects and the newer modular audio system (AudioPlayer, AudioEmitter, Wire). Positional audio, music, SFX, SoundGroups, dynamic effects. Sourced from official Roblox creator docs.
Build deterministic forecast scripts with Earth2Studio (model, data source, IO, inference). Do NOT use for ensemble, diagnostics, data-only fetch, or install.
Web Audio API for JARVIS audio feedback and voice processing
Generate human-like speech audio with Model Studio DashScope Qwen TTS (qwen3-tts-flash). Use when converting text to speech, producing voice lines for short drama/news videos, or documenting TTS request/response fields for DashScope.