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Found 83 Skills
Implements scroll-driven storytelling experiences with pinned sections, progressive reveals, and scroll-linked animations. Use when asked to build scrollytelling, scroll-driven animations, parallax effects, narrative scroll experiences, or story-driven landing pages.
Use when building ongoing loop animations - loading states, ambient motion, background effects that run indefinitely without user fatigue
Use when creating animations that convey luxury, refinement, or premium brand experiences.
Use when animation doesn't work as expected, has bugs, or behaves inconsistently
Use when creating animations that soothe users, reduce anxiety, or create peaceful, meditative experiences.
Use when creating any animation type - provides foundational timing, easing, and principle application that applies to all motion in interfaces.
Expert in web animations, transitions, and motion design using Framer Motion and CSS
Use when creating animations that reassure users, reduce anxiety, or communicate protection and security.
Use when drawing user focus - notification badges, new feature highlights, error callouts, promotional banners, or any animation meant to attract attention.
Use when creating animations that generate enthusiasm, build anticipation, or create high-energy experiences.
A single-frame motion-design composition with looping CSS animations — rotating type ring, animated globe, ticking timer, parallax labels. Renders as a hero video poster you can hand straight to HyperFrames or any keyframe-based exporter. Use when the brief asks for "motion design", "animated hero", "loop", "video poster", "title card", or pairs Open Claude Design with HyperFrames for a kinetic export.
Creates realistic ocean and water wave effects for web using SVG filters (feTurbulence, feDisplacementMap), CSS animations, and layering techniques. Use for ocean backgrounds, underwater distortion, beach scenes, ripple effects, liquid glass, and water-themed UI. Activate on "ocean wave", "water effect", "SVG water", "ripple animation", "underwater distortion", "liquid glass", "wave animation", "feTurbulence water", "beach waves", "sea foam". NOT for 3D ocean simulation (use WebGL/Three.js), video water effects (use video editing), physics-based fluid simulation (use canvas/WebGL), or simple gradient backgrounds without wave motion.