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Found 32 Skills
Chibi and SD proportion art direction for Blender characters with oversized heads, simplified anatomy, and cute silhouette rules.
Score a game's combat skills and spells out of 10 with blind judges, then raise the weakest to a bar, for timing and readability (does a skill read as itself, does the blow land when it lands) and for art (detail, light, trails, impact, art direction, judged against a reference such as Diablo IV). Covers filming casts on a stopped, stepped clock, contact strips and close-ups, anonymised two-judge rounds, the levers that moved scores (hero props made from a painted concept with image-to-3D, own schedules and keyed moves, painted additive textures, camera-facing ribbons, light outside the body), the traps that cost points, asset and load budgets, and shipping each skill as its own version. Use when the user asks to score, review, improve, polish or rebuild combat skills, spells or attacks; says a skill "doesn't make sense", "looks bad" or should look like another game; names a target score; or starts a "next skill" thread. Project specifics (review hooks, harness settings, where each skill's code lives, scores so far) go in an optional local references/<project>.md next to this skill.
Stylized art direction for Blender with shape language, exaggeration, color harmony, NPR rendering, and hand-painted asset workflows. Use for non-photorealistic game and animation projects.
Find, generate and integrate the visual material a design needs: photos, hero images, album or product art, PNG and 3D-style icons, UI icons, illustrations, textures and fonts. Sources license-clear assets from the internet (CC0/public domain photos, permissive icon sets, open fonts) and generates images when the host has an image model. Records provenance for every file. Use whenever a page or component would otherwise ship with placeholders, gradients or stock clichés.
Transform a user-supplied photograph into an original vertical 3:4 art-directed poster using watercolor, pop-art screenprint, expressive painting, ink-wash, relief print, editorial surrealism, or a controlled hybrid. Use when the user asks to reinterpret a real scene, portrait, object, vehicle, landscape, architecture, or travel photo as creative visual art, an exhibition poster, editorial poster, key visual, or unified poster series with source-specific typography, editorial micro-copy, image-title interlocking, and selected identity preservation.
Pixel-art and texel-constrained art direction for Blender assets destined for pixel rendering, low-res textures, or HD-2D-adjacent pixel reads.
Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.
Manga-inspired art direction for Blender emphasizing monochrome value design, speed lines, screentone feel, and manga panel staging.