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Found 1,765 Skills
7 Email 1 variations from ColdIQ core framework plus Email 2 and Email 3 templates. Use when crafting the first email in a sequence, testing different opening structures, or building complete email cadences.
Adversarial code review using the opposite model. Spawns 1–3 reviewers on the opposing model (Claude spawns Codex, Codex spawns Claude) to challenge work from distinct critical lenses. Triggers: "adversarial review".
Single-critic adversarial stress test of a known artifact — a PR, draft, spec, plan, code file, or argument. The reviewer actively tries to break it: edge cases, hidden assumptions, failure modes, logical inconsistencies, security gaps, scalability cliffs, surprising user behavior, counter-examples. Distinct from /council-review, which is for OPEN questions and decisions; this skill is for stress-testing a finished thing. Use when: 'adversarial review', 'red team this', 'find what is wrong', 'tell me why this is wrong', 'pre-mortem this', 'attack this', 'stress test', 'devil's advocate', 'try to break this', or before shipping any artifact where a missed edge case is expensive.
Decompose financial variances into drivers with narrative explanations and waterfall analysis. Use when analyzing budget vs. actual, period-over-period changes, revenue or expense variances, or preparing variance commentary for leadership.
Build or modify reusable registry content for board designers. Use when fulfilling a librarian request or when asked to add/fix a registry component, symbol, footprint, STEP model, datasheet, family selector, or datasheet-backed Zener reference circuit. Covers artifact import, symbol/footprint cleanup, package structure, sourceability, and validation.
Plan Amazon parent-child variation listings. Decides what to merge into one listing, what to keep separate, how to structure the variation theme, and how to avoid the common variation policy traps. Use when a user asks about variations, parent-child listings, merging listings, color or size variations, whether to combine products, or a variation that got flagged. Trigger phrases: "variations", "parent child", "merge listings", "variation theme", "combine products", "color variations", "size variations". Works with zero tools.
Spawn parallel adversarial subagents that DRIVE THE REAL SYSTEM (not reason from source) to break new code before it ships — schemas, contracts, parsers, serializers, protocols, state machines, security/redaction, freeze guards. Use as a standard step on any nontrivial feature/task once the implementation is green and BEFORE the final convergence (dootsabha) review. Each agent gets one disjoint attack surface + a "try to break X" charter; every finding is independently reproduced before it is believed, then fixed with a regression test. Trigger phrases include "adversarial review", "try to break this", "find the bugs I missed", "harden before done", "attack this schema/parser/contract", and the shux feature-protocol adversarial step.
Complete Guide to Pipeline Variable Management, covering variable lifecycle (creation, initialization, update, storage, transfer, query) and variable field extension (field definition, type extension, scope, inheritance). Used when users develop variable functions, handle variable transfer, extend variable fields, or debug variable issues.
Guide for adding new environment variables to the codebase. Ensures env.ts schemas include descriptions and .env.example is kept in sync. Triggers on: add env variable, new environment variable, env.ts change, add config variable, INKEEP_, adding to .env.
GitLab CI/CD variable operations. ALWAYS use this skill when user wants to: (1) list CI/CD variables, (2) set/create variables, (3) update variables, (4) delete variables, (5) manage secrets.
Creates light and dark mode component variants with consistent color token mapping. Use when building dual-theme components, creating light/dark UI pairs, or implementing theme-aware designs.
Answers "which of these?" rather than "is this right?". Builds several genuinely different versions of one piece of UI behind a picker in the real page, so you can flip between them and promote the one that wins.