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Found 33 Skills
Angular architecture: Scope Rule, project structure, file naming, style guide. Trigger: When structuring Angular projects or deciding where to place components.
Enterprise Angular development expert specializing in Angular 16+ features, Signals, Standalone Components, and RxJS/NgRx at scale.
Use when building 3D content, AR experiences, or spatial computing with RealityKit. Covers ECS architecture, SwiftUI integration, RealityView, AR anchors, materials, physics, interaction, multiplayer, performance.
RealityKit API reference — Entity, Component, System, RealityView, Model3D, anchor types, material system, physics, collision, animation, audio, accessibility
PostHog error tracking for Angular
Generates Angular code and provides architectural guidance. Trigger when creating projects, components, or services, or for best practices on reactivity (signals, linkedSignal, resource), forms, dependency injection, routing, SSR, accessibility (ARIA), animations, styling (component styles, Tailwind CSS), testing, or CLI tooling.
Expert guidance for working with Wear OS Compose Material3. Use this skill when creating, updating or migrating Wear OS projects. This includes the androidx.wear.compose.material3, androidx.wear.compose.foundation and androidx.wear.compose.navigation3 libraries. Also working with core components such as AppScaffold, ScreenScaffold and TransformingLazyColumn. Migration from earlier versions such as Material 2.5 and Horologist.
Build Angular apps with Ignite UI standalone components, form controls, layout, and data display
Use when working with ANY GPU rendering, Metal, OpenGL migration, shaders, 3D content, RealityKit, AR, or display performance. Covers Metal migration, shader conversion, RealityKit ECS, RealityView, variable refresh rate, ProMotion.