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Found 42 Skills
120+ Vue/Nuxt animated components with TailwindCSS v4, motion-v, GSAP, Three.js. Use for hero sections, 3D effects, interactive backgrounds, or encountering setup, CSS variables, motion-v integration errors.
Build or convert Art Blocks generative art scripts using artblocks-mcp. Use when helping a user create, scaffold, port, or convert an art script for Art Blocks, or when working with tokenData, hash-based PRNG, FLEX dependencies, PostParams, window.$features traits, p5.js, Three.js, or the Art Blocks generator format.
Game architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making architectural decisions about game code.
React Three Fiber core setup, Canvas configuration, scene hierarchy, camera systems, lighting, render loop, and React integration patterns. Use when setting up a new R3F project, configuring the Canvas component, managing scene structure, or understanding the declarative Three.js-in-React paradigm. The foundational skill that all other R3F skills depend on.
ALWAYS use when writing code importing "@tresjs/core". Consult for debugging, best practices, or modifying @tresjs/core, tresjs/core, tresjs core, tres.
React Three Fiber 3D renderer for json-render. Use when working with @json-render/react-three-fiber, building 3D scenes from JSON specs, rendering meshes/lights/models/environments, or integrating Three.js with json-render catalogs.
React Three Fiber geometry - built-in shapes, BufferGeometry, instancing with Drei. Use when creating 3D shapes, custom meshes, point clouds, lines, or optimizing with instanced rendering.
Expert in AR/VR, WebXR, and spatial computing for Vision Pro and web
Build and extend Git City — a 3D pixel art city where GitHub profiles become interactive buildings using Next.js, Three.js, and Supabase.
Specialist in designing and developing immersive cockpit-based control systems for XR environments
Generate custom 3D models from text or images using Meshy AI, then auto-rig and animate them for Three.js games. The preferred source for all 3D game assets.
Generate photorealistic 3D worlds and environments with the World Labs Marble API — Gaussian Splat scenes from text prompts or reference images. Use when the user says "generate a 3D world", "create an environment", "make a 3D scene", or "use World Labs". Requires WLT_API_KEY environment variable.