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Found 35 Skills
Build interactive debugging interfaces that reveal internal system behavior. Use when asked to "help me understand how this works", "show me what's happening", "visualize the state", "build a debug view", "I can't see what's going on", or any request to make opaque system behavior visible. Applies to state machines, data flow, event systems, algorithms, render cycles, animations, CSS calculations, or any mechanism with hidden internals.
Detects Follow-Through Day (FTD) signals for market bottom confirmation using William O'Neil's methodology. Dual-index tracking (S&P 500 + NASDAQ) with state machine for rally attempt, FTD qualification, and post-FTD health monitoring. Use when user asks about market bottom signals, follow-through days, rally attempts, re-entry timing after corrections, or whether it's safe to increase equity exposure. Complementary to market-top-detector (defensive) - this skill is offensive (bottom confirmation).
Design distributed systems using Leslie Lamport's rigorous approach. Emphasizes formal reasoning, logical time, consensus protocols, and state machine replication. Use when building systems where correctness under concurrency and partial failure is critical.
Use this skill when implementing game programming patterns - state machines for character/AI behavior, object pooling for performance-critical spawning, event systems for decoupled game communication, or the command pattern for input handling, undo/redo, and replays. Triggers on game architecture, game loop design, entity management, finite state machines, object pools, observer/event bus, command queues, and gameplay programming patterns.
Implement state machines with AASM for workflow management. Covers state transitions, guards, callbacks, and testing.
Generate diagrams (state machines, class diagrams) from natural language requirements using Umple. Use when user requests: (1) State machine diagrams (2) UML class diagrams (3) Diagram generation from text descriptions, (4) Any mention of Umple diagram generation, (5) Visual representation of states, transitions, events, classes, or relationships. Outputs SVG diagrams with organized folder structure.
GitHub issue state machine and code integration patterns. Covers state transitions (needs-triage → accepted → in-progress → completed), branch naming (feat/123-desc), PR linking (Closes
Specialized business logic evaluator for the Evaluate-Loop. Use this for evaluating tracks that implement core product logic — pipelines, dependency resolution, state machines, pricing/tier enforcement, packaging. Checks feature correctness against product rules, edge cases, state transitions, data flow, and user journey completeness. Dispatched by loop-execution-evaluator when track type is 'business-logic', 'generator', or 'core-feature'. Triggered by: 'evaluate logic', 'test business rules', 'verify business rules', 'check feature'.
ZenTao MCP Large Model Capability Extension Package. It provides four native capabilities: cross-project data aggregation view, one-sentence task creation, seamless effort logging, and automatic state transition.
Ralph Wiggum-inspired automation loop for specification-driven development. Orchestrates task implementation, review, cleanup, and synchronization using a Python script. Use when: user runs /loop command, user asks to automate task implementation, user wants to iterate through spec tasks step-by-step, or user wants to run development workflow automation with context window management. One step per invocation. State machine: init → choose_task → implementation → review → fix → cleanup → sync → update_done. Supports --from-task and --to-task for task range filtering. State persisted in fix_plan.json.
Cross-engine design pattern comparison for game development including ECS, state machines, networking, and common architectures